Meet with the 35 years old self-taught senior character artist at Blur Studio. Artist work surely inspire you
http://www.cgarena.com/archives/interviews/alessandro_baldasseroni/interview.html
Showing posts with label character. Show all posts
Showing posts with label character. Show all posts
Monday, June 08, 2009
Monday, December 29, 2008
Making of the joker
Artist saw the dark knight posters and decide to try something similar but did not want the character to look like Heath Ledger
http://www.cgarena.com/freestuff/tutorials/maya/joker/index.html
http://www.cgarena.com/freestuff/tutorials/maya/joker/index.html
Labels:
character,
dark knight,
heath ledger,
joker
Friday, November 14, 2008
Making of Matrouk
Artist share the knowledge and experience trying to represent in depth tutorial about the character logic of Matrouk
http://www.cgarena.com/freestuff/tutorials/zbrush/matrouk/index.html
http://www.cgarena.com/freestuff/tutorials/zbrush/matrouk/index.html
Thursday, July 03, 2008
Making of the Steam Master - Next Gen Game Head
This tutorial will present the workflow used by the character artists working at Studio when creating a Next Gen character
http://www.cgarena.com/freestuff/tutorials/maya/steamaster/index.html
http://www.cgarena.com/freestuff/tutorials/maya/steamaster/index.html
Wednesday, April 09, 2008
Character Base Mesh Modeling
This is a small tutorial for quick character base mesh modeling and can be created in any 3d package
http://www.cgarena.com/freestuff/tutorials/maya/basemesh/index.html
http://www.cgarena.com/freestuff/tutorials/maya/basemesh/index.html
Wednesday, May 30, 2007
Making of Bobby bubble
Several details on the creation of this small little insane character in 3ds max from concept to final render
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