This project takes you through the workflow of physically accurate lighting in mental ray. It shows you how to light up the scene with the ultimate goal being to give you control over the illumination of your own scenes.
Physically Accurate Lighting in Mental Ray
Friday, March 01, 2013
Lighting Passes in Post-Production Maya and Nuke
In this course we create a light setup optimized for post-production with physical lights and light surfaces in mental ray, the lights are then split into layers with appropriate passes and reassembled in Nuke. With control of the individual lights we can relight the scene in real time without the need to re-render, thus creating a more efficient workflow.
Lighting Passes in Post-Production Maya and Nuke
Lighting Passes in Post-Production Maya and Nuke
Texture Projection Techniques in MARI
Learn how to quickly create texture projections in MARI, we'll be demonstrating the entire procedure starting from the raw camera images and taking you through the process used to create diffuse, bump, roughness and spec / reflection maps.
Texture Projection Techniques in MARI
Texture Projection Techniques in MARI
Hair Solution for 3ds Max - Hair Farm
Hair Farm is a complete hair solution for 3ds Max. It is specially designed for CG professionals who wish to create gorgeous hair quickly and precisely. Hair Farm comes with 40 different tools for hair modeling, animation and rendering.
Hair Solution for 3ds Max - Hair Farm
Hair Solution for 3ds Max - Hair Farm
Learning 3D Modeling in Photoshop
In this training course for 3D Modeling in Photoshop, expert trainer Jeff Sengstack will show you how to use the 3D tools in Adobe Photoshop to create and render high-quality 3D models and animations. Photoshop is not just for editing photos any longer, the 3D tools that you have at your fingertips will allow you to quickly and easily create 3D models, and this video tutorial will show you how! Jeff starts your Photoshop 3D training by showing you how to setup your workspace, and walking you through the camera and view controls, which are essential for building models.
Learning 3D Modeling in Photoshop
Learning 3D Modeling in Photoshop
Wednesday, February 27, 2013
Interview with Isis Sousa
27 years old brazilian artist, all learning has been through trial and error and doing digital illustration from last 3 years
Interview with Isis Sousa
Interview with Isis Sousa
Tuesday, February 26, 2013
Making of Maro Chui Wei
When I start making a character concept art I usually do some quick silhouette thumbnails and pick the one I like for further elaborate...
Making of Maro Chui Wei
Making of Maro Chui Wei
Thursday, February 21, 2013
Video Tutorial: Model and Render an iPhone
In this 2 hours video tutorial you will learn how to model and render a realistic iPhone model in 3ds Max.
Video Tutorial: Model and Render an iPhone
Video Tutorial: Model and Render an iPhone
Wednesday, February 20, 2013
Cloth Fold Sculpting in ZBrush
In this 2 Hours walkthrough David Richardson will explain how he do the folds.. in ZBrush.
Cloth Fold Sculpting in ZBrush
Cloth Fold Sculpting in ZBrush
Night Interior Scene in 3ds Max &Vray
Many of you always want to see the interior, light settings. So, you can also create a professional scene.
Now after purchasing this scene you can take a deep look into the lighting and materials, also get the Realistic Models, Shaders and Textures and study the Camera and Render settings.
Night Interior Scene in 3ds Max &Vray
Now after purchasing this scene you can take a deep look into the lighting and materials, also get the Realistic Models, Shaders and Textures and study the Camera and Render settings.
Night Interior Scene in 3ds Max &Vray
Tuesday, February 19, 2013
Making of Monster
In this making I am going to tell my process of sculpting a monster bust in ZBrush. I started this as a speed sculpt and finish it in 9 hrs.
Making of Monster
Making of Monster
MPC and 4Creative team up on 4seven’s latest mind bending ident
MPC’s VFX team was involved right from the outset of this project, conceptualizing the best approach to bring the idea to life. VFX Supervisor Chrys Aldred said, “This was a great challenge for the team. Shooting indoors had its restrictions, but a huge part of our job is finding creative solutions to these sorts of problems.”
MPC and 4Creative team up on 4seven’s latest mind bending ident
MPC and 4Creative team up on 4seven’s latest mind bending ident
Night Interior Scene in 3ds Max &Vray
Many of you always want to see the interior, light settings. So, you can also create a professional scene.
Now after purchasing this scene you can take a deep look into the lighting and materials, also get the Realisic Models, Shaders and Textures and study the Camera and Render settings.
Night Interior Scene in 3ds Max &Vray
Now after purchasing this scene you can take a deep look into the lighting and materials, also get the Realisic Models, Shaders and Textures and study the Camera and Render settings.
Night Interior Scene in 3ds Max &Vray
Sunday, February 17, 2013
Model the Classic Furniture Ornaments
Classic Furniture video tutorial series are designed to give you all the building blocks you need to successfully model classic furniture with 3ds MAX.
Model the Classic Furniture Ornaments
Model the Classic Furniture Ornaments
Wednesday, February 13, 2013
MPC introduces Thomas
MPC introduces “Thomas,” a photo-real VFX-fueled spot for Dell that reveals the transformative power of imagination.
MPC introduces Thomas
MPC introduces Thomas
Monday, February 11, 2013
Review: Connectify Dispatch 4.1x
When you have more than 1 connection then you always think why we don’t join the speed of these 2 internet connections and download the file faster.
Review: Connectify Dispatch 4.1x
Review: Connectify Dispatch 4.1x
CGArena: CG Magazine Feb - Mar 13 Issue
New issue of your favorite animation magazine is online now and all the registered members can download this for free.
CGArena: CG Magazine Feb - Mar 13 Issue
CGArena: CG Magazine Feb - Mar 13 Issue
Friday, February 08, 2013
Exploring Realflow and Frost
In this video tutorial I will show you how to use, very fast, the plugin Frost and compare the few proprieties with the classic "blob mesh"
Exploring Realflow and Frost
Exploring Realflow and Frost
Interview with Tomasz Strzalkowski
Tomasz working as an art director for Flying Wild Hog. In the past, he worked as a senior 3d Artist, then as a Lead Asset Artist for People Can Fly
Interview with Tomasz Strzalkowski
Interview with Tomasz Strzalkowski
Friday, February 01, 2013
The Making of Cubus House
Hope you will enjoy this small video making of exterior visualization project cubus house by sergio mereces from portugal
The Making of Cubus House
The Making of Cubus House
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