Tuesday, February 07, 2012

Absolute Dials it in For CTIA

when you're swallowed by a fish, it's a bad day. Count on Absolute to make things right, breathing incredible vibrancy into an upbeat adventure of a spot for CTIA

Absolute Dials it in For CTIA

MPC Zooms towards the Super Bowl for Hyundai

Hyundai spots featuring VFX by MPC. Chief among the studio's efforts is a fully photorealistic cheetah racing a Veloster sports car

MPC Zooms towards the Super Bowl for Hyundai

Monday, February 06, 2012

Making of Loft

Making of Loft, artist explained the steps taken to create this realistic interior scene using 3ds max, Vray, Photoshop. Hope you ...

Making of Loft

Friday, February 03, 2012

Pixomondo creates Aerial Acrobatics for Lucasfilm's Red Tails

International visual effects company Pixomondo completed 546 shots on Red Tails, about a third of the film’s 1524 total VFX shots.

Pixomondo creates Aerial Acrobatics for Lucasfilm's Red Tails

MPC and Goodby Take to the Streets with Chevy Volt

MPC, teaming up with Director Nick Gordon and Goodby, Silverstein & Partners, captures the rejuvenated spirit of this proud Midwestern town behind a flawless blend of photoreal VFX and documentary-style footage of the city.

MPC and Goodby Take to the Streets with Chevy Volt

Thursday, February 02, 2012

Making of Airbattle

Artist will show you the making of a sci fi concept. The subject is a fleet of alien starships flying over new York. This will help you in understand the concept of painting.

Making of Airbattle

Wednesday, February 01, 2012

Mothership’s David Rosenbaum Directs “Robotarm” for Cisco

The commercial depicts a cheerfully aware group of self-sustaining automotive assembly robots as a metaphor for Cisco Intelligent Networks that can fix and diagnose themselves.

Mothership’s David Rosenbaum Directs “Robotarm” for Cisco

Tuesday, January 24, 2012

Making of Chamaro

Artist wanted to create a humanoid-reptile creature, he searched the google for reference pics and found a pic of a weird reptile

http://www.cgarena.com/freestuff/tutorials/zbrush/chamaro/chamaro.html

Monday, January 23, 2012

Artificial Night Lighting Interior Scene + PDF Tutorial

Rendering realistic images using artificial lighting can be a tricky process, this require a good base of references and a little of creativity, with this scene it will be a lot of easy for you learn how to setup a great and realistic Artificial or Night Lighting Space with 3ds Max and Vray.

Artificial Night Lighting Interior Scene + PDF Tutorial

Friday, January 20, 2012

Super Structures - Modeling Tower Bridge

In this great project on hard surface modeling in Lightwave 10 we recreate a famous landmark structure - Tower Bridge.

Super Structures - Modeling Tower Bridge

Thursday, January 19, 2012

722 - Advanced Car Rig & Animation - Vol 2

Learn how to rig and animate the motion of the car's roof folding away to turn your car into a true convertible

• Animating a dynamic car burnout, complete with smoke from the tyres

• Animating the tyres making skid marks on a road

• Animating a dramatic and fantastic drift of the 722 slr roadster

• Create the effect of brake discs glowing red when the car stops

• Rigging and animating the door's windows

722 - Advanced Car Rig & Animation - Vol 2

Prime Focus Adds thrill in ‘Players’ with 1108 VFX shots and DI

Prime focus has delivered 1108 VFX shots and DI for the latest fast paced, action centric-thriller Bollywood hit movie – ‘Players‘.

Prime Focus Adds thrill in ‘Players’ with 1108 VFX shots and DI

Wednesday, January 18, 2012

CGArena Turns 6

It may not have popped up in your birthday list, but 18th Jan is cgarena\'s big day: the site is now 6 years old!

CGArena Turns 6

Monday, January 16, 2012

SciFi Textures Released

The textures have been exclusively designed by Pino Gengo. Pino has worked as a texture artist on games like Crysis, Crysis Warhead and Far Cry .

SciFi Textures

Jack Skellington Scene and Character Study

In this complete project-based training kit he covers modeling both the character and environment, texturing and lighting of the full scene, as well as posing the character and some post production for the final shots.

Jack Skellington Scene and Character Study

Friday, January 13, 2012

Making of the Abandon Factory

This tutorial can be useful to all and can inspire all the friends who want to learn 3d, especially those friends which are just learning 3d.

Making of the Abandon Factory

Thursday, January 12, 2012

The Dozer - Part 2 - Low Poly Modeling, UVing and Baking

In this training, Instructor Laurens Corijn continues from Part 1 and constructs the Low Poly version of the Dozer including the Modeling, UVing, and Baking.

The Dozer - Part 2 - Low Poly Modeling, UVing and Baking

Wednesday, January 11, 2012

Making of the Challenger

This artwork is created by Japanese Digital Artist using Photoshop, which like to paint the dragon, fantasy world blah blah blah.....

Making of the Challenger

Tuesday, January 10, 2012

Hundreds of Photo-Real Digital Assets For Team Detroit’s 2012 Ford Mustang Customizer

Team Detroit took this year's Ford Mustang Customizer to the next level, creating an interactive experience that not only invites users to help design their dream muscle car, but also gives their designs a life outside of the automaker’s website, in social media.

Hundreds of Photo-Real Digital Assets For Team Detroit’s 2012 Ford Mustang Customizer

Monday, January 09, 2012

Character Design with Carlo Spagnola

In this workshop Carlo Spagnola walks you through his visual development process as he creates a Sci-Fi Zombie.

Character Design with Carlo Spagnola