Trace Your Road is the unique experiential performance, featuring an F1 driver, captured in the spot campaign and BTS film created for Lexus Italy
New Lexus IS Hybrid Which Stars in the First Real-Time &
Thursday, September 12, 2013
Thursday, August 29, 2013
Making of Obsidian World - Karra
Artist worked with client on making a book cover for a tabletop RPG game book named Obsidian World. The female character in front of the cover was the main character in the game named Karra.
Making of Obsidian World - Karra
Making of Obsidian World - Karra
Monday, August 26, 2013
Making of Pandemonium
The word has several meanings including total chaos, causing uproar and the abode of demons. I decided to try incorporating all three meanings...
Making of Pandemonium
Making of Pandemonium
Cinema 4D Special Effects Techniques
In this Cinema 4D training course, Adobe Certified Associate and 3D expert Chris Martin introduces you to some of his favorite special effects techniques. To get the most out of this tutorial, you should have a basic understanding of Cinema 4D and its modules. Chris begins with a close look at the new integration between C4D and Adobe After Effects.
Cinema 4D Special Effects Techniques
Cinema 4D Special Effects Techniques
Wednesday, August 21, 2013
Making of the Heavy Rain
The original plate is a Vue render in which I modeled a procedural terrain with some square buildings, combining nodes through noise filters.
Making of the Heavy Rain
Making of the Heavy Rain
Friday, August 16, 2013
Krakatoa Creates CG Visualizations from LIDAR Scans for Short Film "Rebirth"
Exploring the same church, Rebirth comprises three separate scenes created using different visual techniques. Contemplative, philo...
Krakatoa Creates CG Visualizations from LIDAR Scans for Short Film "Rebirth"
Wednesday, August 14, 2013
Live Action & CG 5 - 3D Set Extensions in Nuke
In this training, instructor Matt Skonicki explores plate enhancement and set extension. He starts off by going over the raw workflow with footage captures from the new Blackmagic Cinema Camera. From there he tracks the footage in Nuke and then begins rotoscoping for sky replacement using the new Nuke Planar Tracker Node.
Live Action & CG 5 - 3D Set Extensions in Nuke
Live Action & CG 5 - 3D Set Extensions in Nuke
Monday, August 12, 2013
Making of Camaro ZL1
Artist going to cover modeling, texturing and lighting of the image camaro zl1. He don\'t intend to make a step-by-step tutorial, ...
Making of Camaro ZL1
Making of Camaro ZL1
Thursday, August 08, 2013
Making of Queen of Death
Artist wanted to create a beast so he felt that this was a good time to give it a try. Hope you got some useful stuff from this.
Making of Queen of Death
Making of Queen of Death
Tuesday, August 06, 2013
Platige Roars in Latest Tiger Campaign
When Polish energy drink Tiger needed a studio to bring their feisty namesake mascot to life, they enlisted the animation experts at Platige.
Platige Roars in Latest Tiger Campaign
Platige Roars in Latest Tiger Campaign
Tuesday, July 30, 2013
CGArena: CG Magazine Jul - Aug 13 Issue
Another issue of your favorite bi-monthly PDF magazine is released with lots of interesting makings and interviews. Download your ...
CGArena: CG Magazine Jul - Aug 13 Issue
CGArena: CG Magazine Jul - Aug 13 Issue
Wednesday, July 24, 2013
Making of Fairy Green
Artist like to share how he did this character. Artist wants to improve the character modelling skills as well as lighting and com...
Making of Fairy Green
Making of Fairy Green
Monday, July 22, 2013
Making of Cyborg Operator
Here artist showed the girl who operated some kind of Cyborg or Mecha drone, I tried to show the girl a bit sad like characters on the pictures of the Ages of Renaissance.
Making of Cyborg Operator
Making of Cyborg Operator
Thursday, July 18, 2013
MPC Creates CG Athletes for EA SPORTS
The fully CG pieces were used to promote the company's four sports franchises for industry heavyweights at the 2013 E3 conference ...
MPC Creates CG Athletes for EA SPORTS
MPC Creates CG Athletes for EA SPORTS
Wednesday, July 17, 2013
Making of The Angry Fan
The Piece was inspired after I watched the match between Nigeria and Burkina Faso in the 2013 AFCON games.
Making of The Angry Fan
Making of The Angry Fan
Monday, July 15, 2013
Short Film: Amasia
A solar flare sparks major climatic changes on Earth. These changes are not going to be without consequences for humanity...
Short Film: Amasia
Short Film: Amasia
Friday, July 12, 2013
A Practical Unity 3D Training Course That Teaches Real World Skills
In this Advanced Unity 3D Game Development training course, expert author Robert Wiebe teaches you how to use some of the advanced features available to you within the Unity 4 game engine.
A Practical Unity 3D Training Course That Teaches Real World Skills
A Practical Unity 3D Training Course That Teaches Real World Skills
Tuesday, July 09, 2013
Making of Guerillas
Maxim Fleury will take a look at the work he did for the version of Brahm Revel\'s GUERILLAS\'s Cover. Hope you will enjoy reading...
Making of Guerillas
Making of Guerillas
Thursday, July 04, 2013
Making of The World is Bleeding
This artwork was used for as a cover. from this point of view you can understand why sometimes this artwork doesn't follow all artistic rules
Making of The World is Bleeding
Making of The World is Bleeding
Tuesday, July 02, 2013
Interview with Dani Garcia
31 years old artist from Barcelona which having more than 10 years of expereince sometimes as a freelance or working for a game co...
Interview with Dani Garcia
Interview with Dani Garcia
Thursday, June 27, 2013
Creating the Palm Plant
In this tutorial we will learn how to create palm plant with its plant pot, first we will model the plant pot and then set up the ...
Creating the Palm Plant
Creating the Palm Plant
Wednesday, June 19, 2013
Volume Selection Modifier in 3ds Max
In this tutorial I will show you how to use the Volume selection Modifier (Vol. Sel). You can use this tool for simulating some effects with particles systems or for modelling some landscape or another kind of model.
Volume Selection Modifier in 3ds Max
Volume Selection Modifier in 3ds Max
Wednesday, June 12, 2013
Making of Tough Guy
Artist will explain some of the ZBrush techniques I used to sculpt the tough guy bust in Chihuahua Love
Making of Tough Guy
Making of Tough Guy
Tuesday, June 11, 2013
Complete Course on Orc Head Creation in ZBrush
In this tutorial, Stephen Wells covers his process of sculpting, poly painting, and baking normal maps - completely step-by-step - for a Next-Gen Orc head model.
Complete Course on Orc Head Creation in ZBrush
Complete Course on Orc Head Creation in ZBrush
Tuesday, June 04, 2013
Learn How to use Photoshop Creative Cloud
In this Adobe Photoshop CC training course from Andy Anderson, you will learn how to use the worlds most popular graphics and photo editing software. This training is designed for the absolute beginner, and you will learn Photoshop from the ground up, with no prior experience required.
Learn How to use Photoshop Creative Cloud
Learn How to use Photoshop Creative Cloud
Friday, May 31, 2013
Making of Electrobot
Artist want to share the construction stages of my work ElectroBot, which I have been working on for a while and have finally completed it.
Making of Electrobot
Making of Electrobot
Thursday, May 30, 2013
Modeling Basic Interior using Vray & 3ds Max
This 31 min video tutorial will show you how to model a basic interior in 3ds max and use Vray to render the scene.There is no voice guidance in this tutorial but slow and detailed tutorial help you in follow this easily.
Modeling Basic Interior using Vray & 3ds Max
Modeling Basic Interior using Vray & 3ds Max
Cyberpunk 2077 Cinematic
A showcase of Platige Image's design and execution capabilities, the snapshot of a violent far-future dystopia is building enormou...
Cyberpunk 2077 Cinematic
Cyberpunk 2077 Cinematic
Wednesday, May 29, 2013
Making of The War Troll
Artist initial idea was to basically create a reptile like biped with strong structural feel as well with an aggressive attitude.
Making of The War Troll
Making of The War Troll
Tuesday, May 28, 2013
MPC, JWT and Outsider create Barry - a talking CG platypus
The spot features Barry, a cheeky CG platypus created by VFX studio MPC in collaboration with Outsider directors Dom & Nic and JWT.
MPC, JWT and Outsider create Barry - a talking CG platypus
MPC, JWT and Outsider create Barry - a talking CG platypus
FumeFX for Maya
Welcome to the FumeFX - a groundbreaking solution designed for realistic and breathtaking fire, smoke and explosion effects. This unique plug-in is a powerful gaseous fluid dynamics simulator created by Sitni Sati for seamless integration with Autodesk Media & Entertainment’s Maya™ modeling and animation software. Designed for use by visual effects artists, game developers, and visualization professionals who demand the utmost in realism, FumeFX is unrivalled in its ability to capture the nuance and complexity of fluid gas behavior.
FumeFX for Maya
FumeFX for Maya
Tuesday, May 21, 2013
Photorealistic Rendering with Vray or Mental Ray
Lighting a scene realistically is one the most challenging aspects of producing photorealistic renders.
Photorealistic Rendering with Vray or Mental Ray
Photorealistic Rendering with Vray or Mental Ray
Sunday, May 19, 2013
CG Magazine May - Jun 13 Issue
CGArena free bi-monthly PDF magazine issue is out for free download for all the registered users. You can download the issue now.
CG Magazine May - Jun 13 Issue
CG Magazine May - Jun 13 Issue
Wednesday, May 15, 2013
Interior Scenes Rendering in Mental Ray
Learn how you can create different materials like Chandelier, dishes, Furniture, Carpet, Metal, Floor, Lcd, Curtain…
Interior Scenes Rendering in Mental Ray
Interior Scenes Rendering in Mental Ray
Monday, May 13, 2013
Model the Peugeot Onyx: Vray and Mray
Artist followed some of the best trainings on automotive modeling available on the web, that have common points and tips that he will comment here on the development of this project
Model the Peugeot Onyx: Vray and Mray
Model the Peugeot Onyx: Vray and Mray
Friday, May 10, 2013
Setup a Studio Lighting in Maya
Artist will be showing you how to setup a studio lighting environment for you to light and showcase your models
Setup a Studio Lighting in Maya
Setup a Studio Lighting in Maya
Wednesday, May 08, 2013
Convert Dirty Objects to Clean Objects - Sink FX
VFX Training by professional 3d artist Amin Sadeghvand And Lighting and shading by Mohammad Sadri.
In this training you will learn how to convert dirty objects to clean objects in Maya without using any plugin.
Convert Dirty Objects to Clean Objects - Sink FX
In this training you will learn how to convert dirty objects to clean objects in Maya without using any plugin.
Convert Dirty Objects to Clean Objects - Sink FX
Making of Happy Cow
Artist always liked to write a short summary of image/artwork I make. I\'m happy that I get the chance to share my information
Making of Happy Cow
Making of Happy Cow
Tuesday, April 30, 2013
Interview with Rishi Raj
Indian artist which got the animation training in Vancouver and graduated from the Think Tank Centre
Interview with Rishi Raj
Interview with Rishi Raj
Monday, April 29, 2013
Render High Resolution Images using VRay or Mental Ray
While today’s fast computers may ensure rendering crashes are less and less frequent, there are still instances when processing high resolution photorealistic renders will cause computers to freeze and ultimately crash!
Render High Resolution Images using VRay or Mental Ray
Render High Resolution Images using VRay or Mental Ray
Tuesday, April 23, 2013
Vray HDRI Sky Lighting
This 8 min video tutorial will show you how you can light up a scene using Vray HDRI Sky lighting using 3ds Max. There is no voice guidance in this tutorial
Vray HDRI Sky Lighting
Vray HDRI Sky Lighting
Monday, April 22, 2013
Creating and Texturing a Fantasy Shield with DDO
In this course focused on sculpting and using dDo, instructor Galen Davis takes us through the complete pipeline of creating a Fantasy Shield. Davis demonstrates the ZBrush sculpting process,
Creating and Texturing a Fantasy Shield with DDO
Creating and Texturing a Fantasy Shield with DDO
Friday, April 19, 2013
Making of Jealousy
Artist think one of the most challenging parts of creating an art is the idea. "Jealousy" was supposed to be a completely different thing but I changed my mind a couple of times
Making of Jealousy
Making of Jealousy
Tuesday, April 16, 2013
Correcting the Viewport color Display of imported AutoCAD drawings, when added into a Layer in 3ds Max
Often, imported AutoCad drawings lose their original colour once added into a new layer (using Manage Layers toolbar) in 3ds Max.
Correcting the Viewport color Display of imported AutoCAD drawings, when added into a Layer in 3ds Max
Correcting the Viewport color Display of imported AutoCAD drawings, when added into a Layer in 3ds Max
Making of the Greenman
Loving History and Folklore, I've always wanted to paint a "green man". The Green Man is a mystical figure found as ornament on many buildings
Making of the Greenman
Making of the Greenman
Tuesday, April 02, 2013
Making of Spider Attack
This 15 min video tutorial will show you how artist made the image of Spider Attack using 3ds Max, After Effects and Photoshop.
Making of Spider Attack
Making of Spider Attack
Modeling Simple Room with Vray Light
This 25 min video tutorial will show you how to model a simple room in 3ds max with Vray Light. There is no voice guidance in this...
Modeling Simple Room with Vray Light
Modeling Simple Room with Vray Light
Thursday, March 21, 2013
ZScripting with ZBrush - An Introduction and Application
Instructor Nick Miller gives a comprehensive introduction of ZScripting with ZBrush. Nick starts off with the basics and goes through the creation of a simple script allowing the user to get a firm grasp on the fundamentals by showing how ZScripts are structured and going through the most common commands.
ZScripting with ZBrush - An Introduction and Application
ZScripting with ZBrush - An Introduction and Application
Wednesday, March 20, 2013
High Quality Construction Materials Textures
Dosch Textures: Construction Materials - Asia provides 170 very detailed depictions construction material surfaces. Most of the textures are of seamlessly tileable
High Quality Construction Materials Textures
High Quality Construction Materials Textures
Tuesday, March 19, 2013
Learn Tips and Tricks in Unity
We'll look at all sorts of handy features inside this powerful Engine to help accelerate your workflow, and really power your work inside of Unity!
Learn Tips and Tricks in Unity
Learn Tips and Tricks in Unity
Monday, March 18, 2013
Making of The Window
This was a simple practice of a interior scene but with feeling on it. My only inspiration was the The Crow movie that I really love.
Making of The Window
Making of The Window
Friday, March 15, 2013
Making of The Green Redemption
In this making I am going to discuss how my work "The Green Redemption" was completed. It took me twenty days of direct and indirect work to finish.
Making of The Green Redemption
Making of The Green Redemption
Thursday, March 14, 2013
Poetica Takes a CG Journey with Trek
As if borne of a dream, Poetica's beautifully monochromatic spec film for Trek Bicycles bares the distinct look and feel of a surreal mindscape.
Poetica Takes a CG Journey with Trek
Poetica Takes a CG Journey with Trek
Wednesday, March 13, 2013
How to make the Complex Lamp
Learn how to make the complex Lamp in 3ds max. This 25 min video tutorial covers Modeling of the complex lamp.
How to make the Complex Lamp
How to make the Complex Lamp
Tuesday, March 12, 2013
Interview with Jeremie Passerin - Rigging Supervisor at Blur Studio
Jeremie Passerin currently working at Blur Studio in Venice, California. he is supervising the Rigging Department on all the project...
Interview with Jeremie Passerin - Rigging Supervisor at Blur Studio
Interview with Jeremie Passerin - Rigging Supervisor at Blur Studio
Saturday, March 09, 2013
Video Tutorial: Modeling Pillow and Blanket in Marvelous Designer 2
In these two tutorials you will learn how to mode the pillow and blanket realistically in Marvelous Designer 2.
Video Tutorial: Modeling Pillow and Blanket in Marvelous Designer 2
Video Tutorial: Modeling Pillow and Blanket in Marvelous Designer 2
Friday, March 08, 2013
Making of Tom Waits
When I decided to do a celebrity likeness I already knew it was going to be a challenge to do. After this is done I feel it was THE most challenging thing I have done so far in CG
Making of Tom Waits
Making of Tom Waits
Thursday, March 07, 2013
Model the iDea Lamp in 3ds Max
Learn how to make Idea Lamp in 3ds max. This 40 min video tutorial covers Modeling, adding materials, lighting, rendering, And Photoshop for Post production.
Model the iDea Lamp in 3ds Max
Model the iDea Lamp in 3ds Max
Wednesday, March 06, 2013
Painting the Girl Arale by Felipe Moreira
Artist draw the Arale, a character from the japanese manga Dr. Slump using Photoshop and very excited to share the process.
Painting the Girl Arale by Felipe Moreira
Painting the Girl Arale by Felipe Moreira
Monday, March 04, 2013
VRay To Nuke - Compositing Passes
This video tutorial is about setting up your render settings in VRay to get the most of its render passes system. It will show you how to uses the Extra Tex passes Node to create custom render layers, for instance an ambient occlusion pass built in the multichannel exr file
VRay To Nuke - Compositing Passes
VRay To Nuke - Compositing Passes
Sunday, March 03, 2013
Learn UVW Unwrapping with tool Roadkill
In this tutorial on Unwrapping with Roadkill, instructor Stephen Wells gives us a full overview of this powerful UVW unwrapping tool!
Learn UVW Unwrapping with tool Roadkill
Learn UVW Unwrapping with tool Roadkill
Friday, March 01, 2013
Learn to create Realistic Renders in Mental Ray
If you find yourself rendering over and over again for hours at a time, this is the tutorial for you. In this tutorial we'll attempt to demystify mental rays render pass system paying special attention to the mia_material_x and it's outputs.
Learn to create Realistic Renders in Mental Ray
Learn to create Realistic Renders in Mental Ray
Modeling Quadrupeds for Production: Vol 1
This tutorial covers creature creation from concept sketches through to modeling a low poly base mesh in Maya.
We'll follow Jay as he takes us through the challenges of creating clean topology that can be passed down the pipeline for rigging and animation.
Modeling Quadrupeds for Production: Vol 1
We'll follow Jay as he takes us through the challenges of creating clean topology that can be passed down the pipeline for rigging and animation.
Modeling Quadrupeds for Production: Vol 1
Surface Anatomy Detailing in ZBrush: Vol 2
Drawing from his experience on recent feature films Lockout and John Carter, Senior Modeler Jay Edwards from Reliance Mediaworks VFX shares his production techniques for creating detailed surface anatomy in ZBrush.
Surface Anatomy Detailing in ZBrush: Vol 2
Surface Anatomy Detailing in ZBrush: Vol 2
Physically Accurate Lighting in Mental Ray
This project takes you through the workflow of physically accurate lighting in mental ray. It shows you how to light up the scene with the ultimate goal being to give you control over the illumination of your own scenes.
Physically Accurate Lighting in Mental Ray
Physically Accurate Lighting in Mental Ray
Lighting Passes in Post-Production Maya and Nuke
In this course we create a light setup optimized for post-production with physical lights and light surfaces in mental ray, the lights are then split into layers with appropriate passes and reassembled in Nuke. With control of the individual lights we can relight the scene in real time without the need to re-render, thus creating a more efficient workflow.
Lighting Passes in Post-Production Maya and Nuke
Lighting Passes in Post-Production Maya and Nuke
Texture Projection Techniques in MARI
Learn how to quickly create texture projections in MARI, we'll be demonstrating the entire procedure starting from the raw camera images and taking you through the process used to create diffuse, bump, roughness and spec / reflection maps.
Texture Projection Techniques in MARI
Texture Projection Techniques in MARI
Hair Solution for 3ds Max - Hair Farm
Hair Farm is a complete hair solution for 3ds Max. It is specially designed for CG professionals who wish to create gorgeous hair quickly and precisely. Hair Farm comes with 40 different tools for hair modeling, animation and rendering.
Hair Solution for 3ds Max - Hair Farm
Hair Solution for 3ds Max - Hair Farm
Learning 3D Modeling in Photoshop
In this training course for 3D Modeling in Photoshop, expert trainer Jeff Sengstack will show you how to use the 3D tools in Adobe Photoshop to create and render high-quality 3D models and animations. Photoshop is not just for editing photos any longer, the 3D tools that you have at your fingertips will allow you to quickly and easily create 3D models, and this video tutorial will show you how! Jeff starts your Photoshop 3D training by showing you how to setup your workspace, and walking you through the camera and view controls, which are essential for building models.
Learning 3D Modeling in Photoshop
Learning 3D Modeling in Photoshop
Wednesday, February 27, 2013
Interview with Isis Sousa
27 years old brazilian artist, all learning has been through trial and error and doing digital illustration from last 3 years
Interview with Isis Sousa
Interview with Isis Sousa
Tuesday, February 26, 2013
Making of Maro Chui Wei
When I start making a character concept art I usually do some quick silhouette thumbnails and pick the one I like for further elaborate...
Making of Maro Chui Wei
Making of Maro Chui Wei
Thursday, February 21, 2013
Video Tutorial: Model and Render an iPhone
In this 2 hours video tutorial you will learn how to model and render a realistic iPhone model in 3ds Max.
Video Tutorial: Model and Render an iPhone
Video Tutorial: Model and Render an iPhone
Wednesday, February 20, 2013
Cloth Fold Sculpting in ZBrush
In this 2 Hours walkthrough David Richardson will explain how he do the folds.. in ZBrush.
Cloth Fold Sculpting in ZBrush
Cloth Fold Sculpting in ZBrush
Night Interior Scene in 3ds Max &Vray
Many of you always want to see the interior, light settings. So, you can also create a professional scene.
Now after purchasing this scene you can take a deep look into the lighting and materials, also get the Realistic Models, Shaders and Textures and study the Camera and Render settings.
Night Interior Scene in 3ds Max &Vray
Now after purchasing this scene you can take a deep look into the lighting and materials, also get the Realistic Models, Shaders and Textures and study the Camera and Render settings.
Night Interior Scene in 3ds Max &Vray
Tuesday, February 19, 2013
Making of Monster
In this making I am going to tell my process of sculpting a monster bust in ZBrush. I started this as a speed sculpt and finish it in 9 hrs.
Making of Monster
Making of Monster
MPC and 4Creative team up on 4seven’s latest mind bending ident
MPC’s VFX team was involved right from the outset of this project, conceptualizing the best approach to bring the idea to life. VFX Supervisor Chrys Aldred said, “This was a great challenge for the team. Shooting indoors had its restrictions, but a huge part of our job is finding creative solutions to these sorts of problems.”
MPC and 4Creative team up on 4seven’s latest mind bending ident
MPC and 4Creative team up on 4seven’s latest mind bending ident
Night Interior Scene in 3ds Max &Vray
Many of you always want to see the interior, light settings. So, you can also create a professional scene.
Now after purchasing this scene you can take a deep look into the lighting and materials, also get the Realisic Models, Shaders and Textures and study the Camera and Render settings.
Night Interior Scene in 3ds Max &Vray
Now after purchasing this scene you can take a deep look into the lighting and materials, also get the Realisic Models, Shaders and Textures and study the Camera and Render settings.
Night Interior Scene in 3ds Max &Vray
Sunday, February 17, 2013
Model the Classic Furniture Ornaments
Classic Furniture video tutorial series are designed to give you all the building blocks you need to successfully model classic furniture with 3ds MAX.
Model the Classic Furniture Ornaments
Model the Classic Furniture Ornaments
Wednesday, February 13, 2013
MPC introduces Thomas
MPC introduces “Thomas,” a photo-real VFX-fueled spot for Dell that reveals the transformative power of imagination.
MPC introduces Thomas
MPC introduces Thomas
Monday, February 11, 2013
Review: Connectify Dispatch 4.1x
When you have more than 1 connection then you always think why we don’t join the speed of these 2 internet connections and download the file faster.
Review: Connectify Dispatch 4.1x
Review: Connectify Dispatch 4.1x
CGArena: CG Magazine Feb - Mar 13 Issue
New issue of your favorite animation magazine is online now and all the registered members can download this for free.
CGArena: CG Magazine Feb - Mar 13 Issue
CGArena: CG Magazine Feb - Mar 13 Issue
Friday, February 08, 2013
Exploring Realflow and Frost
In this video tutorial I will show you how to use, very fast, the plugin Frost and compare the few proprieties with the classic "blob mesh"
Exploring Realflow and Frost
Exploring Realflow and Frost
Interview with Tomasz Strzalkowski
Tomasz working as an art director for Flying Wild Hog. In the past, he worked as a senior 3d Artist, then as a Lead Asset Artist for People Can Fly
Interview with Tomasz Strzalkowski
Interview with Tomasz Strzalkowski
Friday, February 01, 2013
The Making of Cubus House
Hope you will enjoy this small video making of exterior visualization project cubus house by sergio mereces from portugal
The Making of Cubus House
The Making of Cubus House
Wednesday, January 30, 2013
Free Download: Olive Trees Pack Vol 1
Pack of 9 olive trees with textures (Diffuse, Specular, Normalmap, Displace) and Vray Materials
Free Download: Olive Trees Pack Vol 1
Free Download: Olive Trees Pack Vol 1
Monday, January 28, 2013
Learn the Maxon Cinema 4D R14 from Experts
In this Maxon Cinema 4D R14 training course expert author Chris Martin teaches you the basic tools you will need to create 3D models in this software. Chris is an educator and also uses Cinema 4D for his business, creating graphics solutions for TV, film and businesses. He uses this real-world experience to show you how to actually use Cinema 4D for your day to day 3D modeling needs.
Learn the Maxon Cinema 4D R14 from Experts
Learn the Maxon Cinema 4D R14 from Experts
Learn to create Bedroom Scene from A to Z
Learn how to create this Bedroom Scene from A to Z!
Here are some of the topics covered:
- Polygon modeling complex furniture and the room
- Cloth simulations (Duvet, pillow edges, bedside tables and curtains)
- UVW Unwrapping
- Material creation with VRay
- Interior lighting setup
- Post-Production in Photoshop
Learn to create Bedroom Scene from A to Z
Learn to Create Modular Building Workflow
In this video we discuss creating modular assets on the grid that are highly reusable, use Photoshop to create a texture sheet to quickly map to our modular building set, and quick UV techniques for these types of assets.
Learn to Create Modular Building Workflow
Learn to Create Modular Building Workflow
RayFire Cache Video Tutorial
The new RayFire cache is here! Check the tutorial as well. New feature in RayFire 1.61 - Geometry & Animation caching in single file.
RayFire Cache Video Tutorial
RayFire Cache Video Tutorial
Friday, January 25, 2013
Methods of Assessment of Creative Artworks
Each creative person in the course of the activity exposes his artworks on court as spectators, and professional jury. How the inhabitant and how the professional estimates the presented work?
Methods of Assessment of Creative Artworks
Methods of Assessment of Creative Artworks
Wednesday, January 23, 2013
Production/VFX House Address Submission
We are updating and growing the list of production/vfx house address and contact details, so if you serious about your business an...
Production/VFX House Address Submission
Production/VFX House Address Submission
Tuesday, January 22, 2013
Understanding mParticles in 3ds Max
In this tutorial I will give a little introduction to use a simple effects of "MassFX Flow" with a fragment pieces at follow down and collision on the box geometry
Understanding mParticles in 3ds Max
Understanding mParticles in 3ds Max
Saturday, January 19, 2013
Learn the Basics of Modelling Classic Furniture
Classic Furniture video tutorial series are designed to give you all the building blocks you need to successfully model and map cl...
Learn the Basics of
Modelling Classic Furniture
Learn the Basics of
Modelling Classic Furniture
Thursday, January 17, 2013
FumeFX Explosion & Effector
This will teach you how to use Effector to control turbulence. Effectors are one of the most powerful tools in the FumeFX
FumeFX Explosion & Effector
FumeFX Explosion & Effector
Wednesday, January 16, 2013
Asset workflow Tutorial for creating a Sci-fi Floor
Starting with the normal map baking process in 3ds Max, this tutorial will cover creating color and spec maps, setup a floor material in UDK
Asset workflow Tutorial for creating a Sci-fi Floor
Asset workflow Tutorial for creating a Sci-fi Floor
Thursday, January 10, 2013
Medieval Sword Modeling in Maya
in this tutorial I will show you how to model a low poly sword using Maya modeling tools, by using this technique you would be able to model any kind of sword
Medieval Sword Modeling in Maya
Medieval Sword Modeling in Maya
Monday, January 07, 2013
MPC and RKCR/Y&R deliver an extraordinary campaign for Virgin Atlantic
Directed by Antoine Bardou-Jacquet through Partizan, the spot features a cast of 5 super-humans who were ‘born different’ than the rest of us. Due to the scale of the shoot, the MPC VFX team were brought in at a very early stage, helping to work out concepts for individual shots.
MPC and RKCR/Y&R deliver an extraordinary campaign for Virgin Atlantic
MPC and RKCR/Y&R deliver an extraordinary campaign for Virgin Atlantic
Interview with Zynga (Development Team Behind Farmville 2)
The creative team discussed the studio’s new 3D pipeline, which it credits for the new look of Farmville 2. The behind-the-scenes video details how the Zynga team easily modeled, animated and rigged 3D characters and environments to build an engrossing universe for gamers.
Interview with Zynga (Development Team Behind Farmville 2)
Interview with Zynga (Development Team Behind Farmville 2)
Saturday, January 05, 2013
Creating the Galapagos Islands in 3D for Sky's new Print Campaign
By using state of the art 3D camera technology the unique and rare creatures of these islands have been brought to life in ways never seen to viewers before.
Creating the Galapagos Islands in 3D for Sky's new Print Campaign
Creating the Galapagos Islands in 3D for Sky's new Print Campaign
Wednesday, January 02, 2013
How to create Stereoscopic Render
In this tutorial Majid will explain you how to create a stereoscopic render in 3ds max and Fusion.
How to create Stereoscopic Render
How to create Stereoscopic Render
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