Wednesday, July 04, 2012

Motion Prediction Magic

If you've ever seen an action video of skaters defying gravity or of kite surfer leaving the crest of a wave and jumping into the ...

Motion Prediction Magic

Tuesday, July 03, 2012

Project Manager

Project Manager - the utility for organisation of files and work with them in 3ds Max. (supports 3ds max 2013 or below versions)

It help you with cataloging and using in your projects of a bitmaps, library of models and materials, also IES and HDRI files.

Project Manager

MPC and Moxie Solve Skittles Riddles

You walk in to your apartment to find your roommate making out with a walrus - what's your first thought? You wonder if the trollop has stolen your boyfriend, that's what.

MPC and Moxie Solve Skittles Riddles

Thursday, June 28, 2012

cebas thinkingParticles 5 Released

With every major release of thinkingParticles new features are introduced, extending its power and flexibility by a magnitude compared to its predecessor.

cebas thinkingParticles 5 Released

Making of Revenge

Artist created this illustration for an Italian event. I live in the North of the Italy, in a land that many years ago was totally covered by a huge lake

Making of Revenge

React Entertainment Rethinks Gameplay with Launch of “The Act”

Interactive Game Gives Sensation of Playing a Classically-Animated Movie; Unique Love Story Built with New Sequencing Technology

React Entertainment Rethinks Gameplay with Launch of “The Act”

animago AWARD 2012

INSPIRATION, MOTIVATION, CELEBRATION: Together with our media partner CGArena we’d like to present to you this year again the perfect platform to measure yourself with other creative 3D-artists, VFX specialists and interactive media professionals – the animago AWARD

animago AWARD 2012

Wednesday, June 27, 2012

Making of Temptation

Artist wanted to realize a complex digital sculpture with believable anatomy for both the male and female human figures with a...

Making of Temptation

Thursday, June 21, 2012

Interview with David Lesperance

Currently working in Microsoft at 343 Industries as a Senior Environment Artist working on their Halo project.

Interview with David Lesperance

Wednesday, June 20, 2012

Create High Quality Depth Map

Low quality Depth Map problem in Maya is faced by many artists. This tutorial helps you in enhancing the Depth Map Quality.

Create High Quality Depth Map

Second Action-Packed Teaser for "TRANSFORMERS: FALL OF CYBERTRON" Video Game

Digital Domain and Mothership Director Neil Huxley to create the new teaser trailer for the highly anticipated TRANSFORMERS: FALL OF CYBERTRON video game

Second Action-Packed Teaser for "TRANSFORMERS: FALL OF CYBERTRON" Video Game

Tuesday, June 19, 2012

Andy Hall takes Annecy with Red Cross Holiday Campaign

Elastic Director Andy Hall emerged from a field of 2,500 entries from 80 countries to take top honors in the Advertising/Promotional Film category at the Annecy International Film Festival, the world's premier authority on animated films.

Andy Hall takes Annecy with Red Cross Holiday Campaign

Christmas V2

The product DOSCH 3D: Christmas V2 contains very detailed and fully textured 3D-models for christmas.

Christmas V2

Monday, June 18, 2012

Making of Where is the Yum Yum???

The picture shows a funny T-Rex is searching for his food. It was my intention to create a perfect balance between realism, characterization and humor.

Making of Where is the Yum Yum???

Thursday, June 14, 2012

CGArena: CG Magazine Jun - Jul 12 Issue

CGArena bi-monthly free issue of PDF magazine is released and all registered members can download the issue immediately from site.

CGArena: CG Magazine Jun - Jul 12 Issue.

Wednesday, June 13, 2012

Prometheus VFX Art Director Steven Messing Leverages CINEMA 4D to Create CG Designs

Original 3D Matte Paintings, Story Boards, Set Designs, Creatures, Landscapes & Spacecrafts Help Define Visual Tone of Ridley Scot...

Prometheus VFX Art Director Steven Messing Leverages CINEMA 4D to Create CG Designs.

Behind the Scenes: Music Video - Princess of China

Stardust creative director Alan Bibby teamed up with music video helmer Adria Petty to co-write and co-direct Coldplay and Rihanna...

Behind the Scenes: Music Video - Princess of China

Tuesday, June 12, 2012

Pixomondo Shatters Knights and Enhances Battles for Snow White & The Huntsman

Snow White and the Huntsman, features more than 270 visual effects shots created by international VFX company Pixomondo.

Pixomondo Shatters Knights and Enhances Battles for Snow White & The Huntsman

Monday, June 11, 2012

How to create the Beard on a Face

in this tutorial we will learn how to create facial hair for our character using 3ds max hair and fur modifier, this modifier gives you the freedom to create realistic hair and fur for your projects

How to create the Beard on a Face

Friday, June 08, 2012

Making of Steel Creed

Artist will talk about the creation of work Steel Creed, which is created using ZBrush and 3ds Max

Making of Steel Creed

Wednesday, June 06, 2012

CGArena Free High Quality References Library: Collections

More than 200 images are added for free download which cover the theme of God, Love, Art in our reference images section.

CGArena Free High Quality References Library: Collections

Monday, June 04, 2012

Creating the Explosion

In this tutorial we will learn how to create a realistic looking explosion using 3ds max particle system and with a 3rd party plug-in called FumeFX

Creating the Explosion

Friday, June 01, 2012

Thursday, May 31, 2012

Nissan Spot by MPC

MPC follows its visually outstanding spot portraying Nissan\'s Armada and Pathfinder vehicles flying into pieces as they move

Nissan Spot by MPC

Wednesday, May 30, 2012

Making of Eliana

This piece is actually created specially to promote the short movie, and this image is one of detailed close-up poster versions of...

Making of Eliana

Tuesday, May 29, 2012

Interview with Kristoffer Waardahl (Studio Manager of Crytek, Budapest)

A newer entrant to the puzzle segment is Crytek, best known for first-person shooters such as Far Cry and Crysis.

Interview with Kristoffer Waardahl (Studio Manager of Crytek, Budapest)

Wednesday, May 23, 2012

MPC Passes Around a Little Bit of Luck for New York Lottery

The VFX wizards at MPC recently teamed up with Skunk directing team Ne-O via DDB NY to conjure an army of magical little blue-suited folks for a New York Lottery spot.

MPC Passes Around a Little Bit of Luck for New York Lottery

Fly-through Animations with Indirect Illumination

This Tutorial will show you how to create flicker-free fly through animations in Maya. Will use a simple technique to eliminate ...

Fly-through Animations with Indirect Illumination

Learning Adobe Photoshop CS6

Photoshop is a huge and complex program, but Andy breaks it down into bite sized pieces that anyone, from beginner to more experienced users can understand.

Learning Adobe Photoshop CS6

Monday, May 21, 2012

Absolute Unites Dogs and Cats with "A Bottle of Togetherness"

Absolute, BBH and Pretty Bird have joined forces to deliver “A Bottle of Togetherness,” creating a world where dogs and cats can resolve their differences over a bottle of Britvic J2O.

Absolute Unites Dogs and Cats with "A Bottle of Togetherness"

Phoenix Cashes in with CCTV Campaign

Phoenix, the Tribeca, NYC-based creative agency and hybrid content creation studio, recently completed a striking :30 spot promoting China Central Television's (CCTV) Biz Asia America

Phoenix Cashes in with CCTV Campaign

Saturday, May 19, 2012

MPC Goes Global for Coombes Debut Video

MPC LA recently teamed up with directing duo dom&nic to handle a full range of VFX needs on English singer-songwriter Gaz Coombes' debut music video.

MPC Goes Global for Coombes Debut Video

Hemingway & Gellhorn — Featurette (Visual Effects)

You might be scratching your head and saying to yourself, How did they do that -- how did they embed Clive Owen & Nicole Kidman in...

Hemingway & Gellhorn — Featurette (Visual Effects)

Thursday, May 17, 2012

Modernist Loft Day & Night Scene

This is NEW Full 3ds Max 2010+ with Vray Render | DAY & NIGHT SETUP (PSD Files Included), ready to download, this is really great scene if you are looking to learn realistic and complex vray lighting. This scene comes with two different scene setup DAYLIGHT & NIGHTLIGHT for maximum learning options.

Modernist Loft Day & Night Scene

Making of The Wolf Brigade

Artist will take you through the steps in the creation of Wolf Brigade illustration. Strangely there is no concept or sketches for...

Making of The Wolf Brigade

Monday, May 14, 2012

Making of Balloon Race

Artist created this image in 3ds max and give the different look using Graphite tools and Ink and Paint material. Enjoy the tips and tricks...

Making of Balloon Race

Advanced VrayFur in Maya

So you want to learn, how to quickly and easy use VrayFur (Grass) for your architectural renderings? It should look photo-realistic...

Advanced VrayFur in Maya

Making of Keep the Streets Empty

For the whole image artist just used three main brushes for painting and a special brush for smudging using Photoshop.

Making of Keep the Streets Empty

Migration to the Cloud: Evolution Without Confusion

The rapid rise of cloud computing has been driven by the benefits it delivers: huge cost savings with low initial investment, ease...

Migration to the Cloud: Evolution Without Confusion

Ground Surfaces Textures

Dosch Textures: Ground Surfaces provides 100 very detailed depictions of seamlessly tileable outdoor ground surfaces.

Ground Surfaces Textures

Making of Deep One

It is a creature design based on the description of what H.P. Lovecraft calls a deep one in his novel Shadow over Innsmouth.

Making of Deep One

CryEngine 3 Materials - Vol 1-2-3

We are proud to announce the immediate release of 3 Volumes on CryENGINE 3 with over 14 hours of combined Instructions.

CryEngine 3 Materials - Vol 1-2-3

Making of Mask of Oni - Possessed

Artist pleased to share the artwork Mask of Oni - Possessed, a lowpoly game character and he immensely enjoyed creating this artwork...

Making of Mask of Oni - Possessed

Monday, April 30, 2012

Interview with Andre Holzmeister

Interview with Brazalian CG Artist, which is Head of CG at Iceland 2nd Nation / CUBOCC. a production house that produce live action...

Interview with Andre Holzmeister

Saturday, April 28, 2012

Exterior Visualization

Do you want to create beautiful, realistic exterior renderings? Here’s your chance to learn how to do it!

Exterior Visualization

Friday, April 27, 2012

Making of Goodlife Food Superhero's

These characters are created for the animated tv commercial Goodlife food Superheros and created using ZBrush and Maya.

Making of Goodlife Food Superhero's

Thursday, April 26, 2012

Red Tails Delivers Monumental Maneuvers with LightWave

Radical 3D pre-visualization artists tap the power of LightWave 3D to deliver impressive aerial combat motion and scene files for Red Tails, the latest film from George Lucas

Red Tails Delivers Monumental Maneuvers with LightWave

Wednesday, April 25, 2012

MotionBuilder - Motion Capture Production Pipeline

This training is perfect for those who want to learn more about motionbuilder and how to create a complex production scene.

MotionBuilder - Motion Capture Production Pipeline

Understanding Reflection and Refraction

Learn how to get reflection and refraction without anti-aliasing problem using Scanline renderer in 3dsmax

Understanding Reflection and Refraction

Tuesday, April 24, 2012

Elikia 3D Character Modelling and Texturing

Learn how to model and texture a 3D character using 3ds max and photoshop.

Elikia 3D Character Modelling and Texturing

Monday, April 23, 2012

Making of Apocalyptic City

This scene was created in 3ds max, rendered using Vray and then composited in Photoshop but you can use any similar software.

Making of Apocalyptic City

FumeFX 3.0 Color and Effector Tutorial

FumeFX 3.0 video tutorial explaning the Color channel and Effector. Created by Torbjorn Olsson. Enjoy the tutorial.

FumeFX 3.0 Color and Effector Tutorial

Spot: Motel 6 Metamorphosis

To quickly transition through five decades in just 30 seconds required a deft blend of VFX, slick edits, and camera trickery

Spot: Motel 6 Metamorphosis

Friday, April 20, 2012

Making of Bunnies Land

This is a concept image created for a game. It was important do not use a lot of hours per concept, so you have to create a great ...

Making of Bunnies Land

Thursday, April 19, 2012

Interview with Donald Mustard (Creative Director & Co-Founder Chain Entertainment)

Donald Mustard, creative director and co-founder of Chair Entertainment, talks about the multiscreen future of gaming and how mobile, PC and console experiences will interconnect in this exclusive interview.

Interview with Donald Mustard (Creative Director & Co-Founder Chain Entertainment)

Wednesday, April 18, 2012

CGArena: CG Magazine Apr - May 12 Issue

Wait is Over! CGArena new issue of the bi-monthly free PDF magazine is released. All the registered users can download issue now.

CGArena: CG Magazine Apr - May 12 Issue

Monday, April 16, 2012

Making of Spellweaver by Alvaro Calvo Escudero

What is the key to get a good result? From my point of view, the total security in the idea and the confidence in the form of expression through our style and the various tools at our disposal.

Making of Spellweaver by Alvaro Calvo Escudero

Sunday, April 15, 2012

Autodesk introduced Smoke 2013

Autodesk introduces Autodesk Smoke 2013 video editing software, a completely redesigned and repackaged version of the all-in-one video editing and visual effects tool for the Mac.

Autodesk introduced Smoke 2013

Friday, April 13, 2012

Making of English Pub

Gathering References and inspirational images is the first thing you always have to do, as that will help to give you an idea on how you want your renders to look

Making of English Pub

Wednesday, April 11, 2012

UnrealScript Masterclass - Part 1-2-3 - Re-creating Assault in UDK

This training Bundle is an amazing resource for those looking to customize their games. Huge discount available.

UnrealScript Masterclass - Part 1-2-3 - Re-creating Assault in UDK

FumeFX 3.0 Released

Almost 6 years from the release of version 1.0, Sitni Sati is proud to announce availability of the FumeFX 3.0 for Autodesk's 3ds max platform.

FumeFX 3.0

Tuesday, April 10, 2012

Interview with Richard Arroyo

Interview with iAnimate instructor, his gaming career started 10 years ago at Ubisoft Montreal and been lead animator for almost 7...

Interview with Richard Arroyo

CGArena Free High Quality References Library: Collections

CGArena Free High quality references library added more than 300 images of birds and animals, which you can use in your projects.

CGArena Free High Quality References Library: Collections

Thursday, April 05, 2012

Prime Focus delivered 626 VFX shots & DI for the movie "Agent Vinod"

Prime Focus has delivered 626 VFX shots and DI for the most awaited Bollywood movie of the year ‘Agent Vinod’, a high octane spy thriller starring Saif Ali Khan and Kareena Kapoor, with Prem Chopra, Ram Kapoor and Gulshan Grover in supporting roles.

Prime Focus delivered 626 VFX shots & DI for the movie "Agent Vinod"

Wednesday, April 04, 2012

Matte Painting - The Lighthouse in the Glacier

Matte Painting of the lighthouse in the middle of the North Glacier. Matte Painting normally created digitally by manipulating pictures, 3D rendered images, or painted digitally in software’s such as Photoshop.

Matte Painting - The Lighthouse in the Glacier

Monday, April 02, 2012

Making of City's Heart

What I really chase is the mood, the design, and the overall feeling of the environment, without getting too lost in details. I had the idea of this piece in my mind for a while.

Making of City's Heart

VRAY Webinars Pack - Standard

25 hours of VRay TOTAL training for less than $4 per hour!
I (Alexander Vasiliuk aka "vrayguide') think even you can earn back that invesment in less than few days!

VRAY Webinars Pack - Standard

That's Entertainment: 3D Leaps from Theater to Home

The next-generation tech. propelling 3D films, television and video games is changing the landscape of entertainment from theater ...

That's Entertainment: 3D Leaps from Theater to Home

Thursday, March 29, 2012

Fairy Skin: Learn to Paint Realistic Skin Tones

Painting the subtleties of human skin can seem daunting at first, but with the right tools and techniques, the whole workflow get a lot easier.

Fairy Skin: Learn to Paint Realistic Skin Tones

Wednesday, March 28, 2012

Interview with Rich Farley (Creative Director at Danger Close Games)

Rich Farley, creative director at Danger Close Games, talks about what’s in store for PC gamers and gives his take on the move to modern warfare

Interview with Rich Farley (Creative Director at Danger Close Games)

Tuesday, March 27, 2012

What Lies Beneath the Sea: Shooting in Stereo 3D

Scott Cassell and Dave Faires out to help marine researchers, educators, students and “citizen scientists” discover and safeguard what lies beneath the ocean.

What Lies Beneath the Sea: Shooting in Stereo 3D

Monday, March 26, 2012

Spot: Faster Than Disaster

The quirky 1:51 viral features a mostly hand drawn, 2D animated stage environment that irreverently displays scenes illustrating h...

Spot: Faster Than Disaster

Friday, March 23, 2012

Environment Design with Jeremiah Humphries

In this workshop Jeremiah Humphries takes you through the process of creating concept art of a frozen planet colony just after sunset. It will feature prefabricated stressed membrane structures, and northern lights illuminating the night sky.

Environment Design with Jeremiah Humphries

Wednesday, March 21, 2012

UnrealScript Masterclass - Part 2 - Recreating Assault in UDK

In this training James Tan continues his series on re-creating Assault in UDK. James uses his 13 years of experience with Unreal Technology and Global UDK Educator with Epic, to demystify custom UDK game creation using UnrealScript. He starts by explaining how Team Infos work in UDK and how he added them to Assault. James then goes over Upgrading the Weapon System, Updates to Pawns, Creating a Task System, Upgrading AssaultHUD, Modifying an Existing Map, and Lightmass.

UnrealScript Masterclass - Part 2 - Recreating Assault in UDK

Video Tutorials: Modo 601 Retopology

A detailed look at organic retopology in modo 601, combining the topology tools with the regular modelling tools and the workplane for a fast and efficient workflow.

Video Tutorials: Modo 601 Retopology

Tuesday, March 20, 2012

CGI/Live-Action National Campaign For Cartoon Network Hall of Game Awards

Cartoon Network and Artistic Image joined forces to create national spots for presenting sponsor Kids with full of VFX work

CGI/Live-Action National Campaign For Cartoon Network Hall of Game Awards

Monday, March 19, 2012

Mothership’s David Rosenbaum Directs Launch Spot for Nike Flyknit

David Rosenbaum of Digital Domain\'s and Mothership was tapped by Nike to launch its revolutionary new Flyknit technology

Mothership’s David Rosenbaum Directs Launch Spot for Nike Flyknit

Making of Star Wars Fan Film Poster

This image is a work for a Star Wars fan short movie, called Star Wars: The Holo Experience or SW: THX. Most of the designs were m...

Making of Star Wars Fan Film Poster

Making of Steampunk Faith

The idea of this project was to take all the objects from a Steampunk book and turn them into 3D and artist attempt is successful

Making of Steampunk Faith

Tuesday, March 06, 2012

New Digital Double Pipeline Used for "Journey 2"

USC ICT (ICT), Icon Imaging Studio , Lightstage LLC and House of Moves (HOM) collaboratively pioneered a new process to create digital doubles for the recently released Journey 2: The Mysterious Island.

New Digital Double Pipeline Used for "Journey 2"

Monday, March 05, 2012

Taylor James create galloping Pegasus for the new world’s fastest phone

Taylor James unveils the iconic 3D image of a Pegasus created from thousands of tiny computer generated models of the latest mobile phone revealed by global telecom provider; Huawei

Taylor James create galloping Pegasus for the new world’s fastest phone

Interview with Casey Hudson (Executive Producer)

The man responsible for guiding this bestselling space role-playing game, executive producer Casey Hudson, talks about Commander Shepard’s final confrontation

Interview with Casey Hudson (Executive Producer)

Friday, March 02, 2012

Making of Chinese Garden

This project was inspired by the beautiful Huntington Botanical Garden's Chinese Garden, created this image in 3ds max

Making of Chinese Garden

Wednesday, February 29, 2012

ZBrush 4 - Character Production

This training is an amazing resource for those looking to create their own characters in ZBrush using many of the latest tools and features.

ZBrush 4 - Character Production

The Girl with the Dragon Tattoo Opening Title Sequence

Blur Studios created the highly-lauded two-and-a-half minute opening title sequence for The Girl With the Dragon Tattoo

The Girl with the Dragon Tattoo Opening Title Sequence

Tuesday, February 28, 2012

Tide: Pop-A-Lot

MTh director Mark Kudsi teamed up with Saatchi & Saatchi NY to build inspired worlds in a new campaign promoting the launch of Tide's new "PODS" product.

Tide: Pop-A-Lot

Monday, February 27, 2012

Fishes wants to watch TV

Charlex recently finished an amusing and impressive Spanish-language :60 promoting Verizon's 100% fiber optic network, FiOS.

Fishes wants to watch TV

Bricks and Blocks

In this tutorial firstly we will create a simple standard red brick wall without any sculpting program and later sculpt the blocks wall using 3d program.

Bricks and Blocks

Thursday, February 23, 2012

Making of DeadPool

Artist is not a big fan of comic strips but some of the characters have favorite styles so he decide to try to model one of them

Making of DeadPool

Tuesday, February 21, 2012

The Making of Natalie

Artist was inspired to make a portrait of Natalie Portman after watching her movie and he wanted to create her likeness based on her photo and add own character interpretation.

The Making of Natalie

Thursday, February 16, 2012

COPA Brings Nicki Minaj to Life in 'Turn Me On'

Fresh off their official launch, COPA has delivered high-end imagery for Turn Me On, the new music video for David Guetta and Nicki Minaj

COPA Brings Nicki Minaj to Life in 'Turn Me On'

Making of Dream Mill

While surfing on internet, Artist found this picture and fall in love to it. Consider this as a challenge and create in 3D.

Making of Dream Mill

Wednesday, February 15, 2012

Interview with John Miles (Art Director of Syndicate at EA)

John Miles, art director of Syndicate at Electronic Arts, talks about developing the new game and strategies.

Interview with John Miles (Art Director of Syndicate at EA)

UPS My Choice Launches a New Era with Compelling Stop Motion Animation

Using a hybrid of live-action and stop-motion animation, the campaign promotes UPS’s new My Choice service, which provides customers with package information electronically

UPS My Choice Launches a New Era with Compelling Stop Motion Animation

Tuesday, February 14, 2012

Architectural Details V3

Architectural Details V3 contains very detailed and fully textured 3D-models for visualizations of architecture.

Architectural Details V3

MPC Creative and TBWA\Chiat\Day Storm Grammys with Bon Iver, Adele

MPC Creative created a pair of visually stunning spots for the Grammy Awards, one starring Bon Iver and another featuring singer-songwriter Adele.

MPC Creative and TBWA\Chiat\Day Storm Grammys with Bon Iver, Adele

Monday, February 13, 2012

CGArena: CG Magazine Feb - Mar 12 Issue

Another awesome issue of CGArena Free animation magazine is out and ready to download for all the registered users.

CGArena: CG Magazine Feb - Mar 12 Issue

Friday, February 10, 2012

UnrealScript Masterclass - Part 1 - Re-creating Assault in UDK

This training is an amazing resource for those looking to customize their games using UnrealScript.

UnrealScript Masterclass - Part 1 - Re-creating Assault in UDK

Making of a Cop

Artist idea was to make a series of images with a similar huge-head characters & one style environments with box-stylized forms of the objects

Making of a Cop

Thursday, February 09, 2012

Interview with Dan Roarty

Interview with Lead Character Artist, currently working at LucasArts, also worked in various Game studios and originally from Vancouver

Interview with Dan Roarty