The VFX wizards at MPC recently teamed up with Skunk directing team Ne-O via DDB NY to conjure an army of magical little blue-suited folks for a New York Lottery spot.
MPC Passes Around a Little Bit of Luck for New York Lottery
Wednesday, May 23, 2012
Fly-through Animations with Indirect Illumination
This Tutorial will show you how to create flicker-free fly through animations in Maya. Will use a simple technique to eliminate ...
Fly-through Animations with Indirect Illumination
Fly-through Animations with Indirect Illumination
Learning Adobe Photoshop CS6
Photoshop is a huge and complex program, but Andy breaks it down into bite sized pieces that anyone, from beginner to more experienced users can understand.
Learning Adobe Photoshop CS6
Learning Adobe Photoshop CS6
Monday, May 21, 2012
Absolute Unites Dogs and Cats with "A Bottle of Togetherness"
Absolute, BBH and Pretty Bird have joined forces to deliver “A Bottle of Togetherness,” creating a world where dogs and cats can resolve their differences over a bottle of Britvic J2O.
Absolute Unites Dogs and Cats with "A Bottle of Togetherness"
Absolute Unites Dogs and Cats with "A Bottle of Togetherness"
Phoenix Cashes in with CCTV Campaign
Phoenix, the Tribeca, NYC-based creative agency and hybrid content creation studio, recently completed a striking :30 spot promoting China Central Television's (CCTV) Biz Asia America
Phoenix Cashes in with CCTV Campaign
Phoenix Cashes in with CCTV Campaign
Saturday, May 19, 2012
MPC Goes Global for Coombes Debut Video
MPC LA recently teamed up with directing duo dom&nic to handle a full range of VFX needs on English singer-songwriter Gaz Coombes' debut music video.
MPC Goes Global for Coombes Debut Video
MPC Goes Global for Coombes Debut Video
Hemingway & Gellhorn — Featurette (Visual Effects)
You might be scratching your head and saying to yourself, How did they do that -- how did they embed Clive Owen & Nicole Kidman in...
Hemingway & Gellhorn — Featurette (Visual Effects)
Hemingway & Gellhorn — Featurette (Visual Effects)
Thursday, May 17, 2012
Modernist Loft Day & Night Scene
This is NEW Full 3ds Max 2010+ with Vray Render | DAY & NIGHT SETUP (PSD Files Included), ready to download, this is really great scene if you are looking to learn realistic and complex vray lighting. This scene comes with two different scene setup DAYLIGHT & NIGHTLIGHT for maximum learning options.
Modernist Loft Day & Night Scene
Modernist Loft Day & Night Scene
Making of The Wolf Brigade
Artist will take you through the steps in the creation of Wolf Brigade illustration. Strangely there is no concept or sketches for...
Making of The Wolf Brigade
Making of The Wolf Brigade
Monday, May 14, 2012
Making of Balloon Race
Artist created this image in 3ds max and give the different look using Graphite tools and Ink and Paint material. Enjoy the tips and tricks...
Making of Balloon Race
Making of Balloon Race
Advanced VrayFur in Maya
So you want to learn, how to quickly and easy use VrayFur (Grass) for your architectural renderings? It should look photo-realistic...
Advanced VrayFur in Maya
Advanced VrayFur in Maya
Making of Keep the Streets Empty
For the whole image artist just used three main brushes for painting and a special brush for smudging using Photoshop.
Making of Keep the Streets Empty
Making of Keep the Streets Empty
Migration to the Cloud: Evolution Without Confusion
The rapid rise of cloud computing has been driven by the benefits it delivers: huge cost savings with low initial investment, ease...
Migration to the Cloud: Evolution Without Confusion
Migration to the Cloud: Evolution Without Confusion
Ground Surfaces Textures
Dosch Textures: Ground Surfaces provides 100 very detailed depictions of seamlessly tileable outdoor ground surfaces.
Ground Surfaces Textures
Ground Surfaces Textures
Making of Deep One
It is a creature design based on the description of what H.P. Lovecraft calls a deep one in his novel Shadow over Innsmouth.
Making of Deep One
Making of Deep One
CryEngine 3 Materials - Vol 1-2-3
We are proud to announce the immediate release of 3 Volumes on CryENGINE 3 with over 14 hours of combined Instructions.
CryEngine 3 Materials - Vol 1-2-3
CryEngine 3 Materials - Vol 1-2-3
Making of Mask of Oni - Possessed
Artist pleased to share the artwork Mask of Oni - Possessed, a lowpoly game character and he immensely enjoyed creating this artwork...
Making of Mask of Oni - Possessed
Making of Mask of Oni - Possessed
Monday, April 30, 2012
Interview with Andre Holzmeister
Interview with Brazalian CG Artist, which is Head of CG at Iceland 2nd Nation / CUBOCC. a production house that produce live action...
Interview with Andre Holzmeister
Interview with Andre Holzmeister
Saturday, April 28, 2012
Exterior Visualization
Do you want to create beautiful, realistic exterior renderings? Here’s your chance to learn how to do it!
Exterior Visualization
Exterior Visualization
Friday, April 27, 2012
Making of Goodlife Food Superhero's
These characters are created for the animated tv commercial Goodlife food Superheros and created using ZBrush and Maya.
Making of Goodlife Food Superhero's
Making of Goodlife Food Superhero's
Thursday, April 26, 2012
Red Tails Delivers Monumental Maneuvers with LightWave
Radical 3D pre-visualization artists tap the power of LightWave 3D to deliver impressive aerial combat motion and scene files for Red Tails, the latest film from George Lucas
Red Tails Delivers Monumental Maneuvers with LightWave
Red Tails Delivers Monumental Maneuvers with LightWave
Wednesday, April 25, 2012
MotionBuilder - Motion Capture Production Pipeline
This training is perfect for those who want to learn more about motionbuilder and how to create a complex production scene.
MotionBuilder - Motion Capture Production Pipeline
MotionBuilder - Motion Capture Production Pipeline
Understanding Reflection and Refraction
Learn how to get reflection and refraction without anti-aliasing problem using Scanline renderer in 3dsmax
Understanding Reflection and Refraction
Understanding Reflection and Refraction
Tuesday, April 24, 2012
Elikia 3D Character Modelling and Texturing
Learn how to model and texture a 3D character using 3ds max and photoshop.
Elikia 3D Character Modelling and Texturing
Elikia 3D Character Modelling and Texturing
Monday, April 23, 2012
Making of Apocalyptic City
This scene was created in 3ds max, rendered using Vray and then composited in Photoshop but you can use any similar software.
Making of Apocalyptic City
Making of Apocalyptic City
FumeFX 3.0 Color and Effector Tutorial
FumeFX 3.0 video tutorial explaning the Color channel and Effector. Created by Torbjorn Olsson. Enjoy the tutorial.
FumeFX 3.0 Color and Effector Tutorial
FumeFX 3.0 Color and Effector Tutorial
Spot: Motel 6 Metamorphosis
To quickly transition through five decades in just 30 seconds required a deft blend of VFX, slick edits, and camera trickery
Spot: Motel 6 Metamorphosis
Spot: Motel 6 Metamorphosis
Friday, April 20, 2012
Making of Bunnies Land
This is a concept image created for a game. It was important do not use a lot of hours per concept, so you have to create a great ...
Making of Bunnies Land
Making of Bunnies Land
Thursday, April 19, 2012
Interview with Donald Mustard (Creative Director & Co-Founder Chain Entertainment)
Donald Mustard, creative director and co-founder of Chair Entertainment, talks about the multiscreen future of gaming and how mobile, PC and console experiences will interconnect in this exclusive interview.
Interview with Donald Mustard (Creative Director & Co-Founder Chain Entertainment)
Interview with Donald Mustard (Creative Director & Co-Founder Chain Entertainment)
Wednesday, April 18, 2012
CGArena: CG Magazine Apr - May 12 Issue
Wait is Over! CGArena new issue of the bi-monthly free PDF magazine is released. All the registered users can download issue now.
CGArena: CG Magazine Apr - May 12 Issue
CGArena: CG Magazine Apr - May 12 Issue
Monday, April 16, 2012
Making of Spellweaver by Alvaro Calvo Escudero
What is the key to get a good result? From my point of view, the total security in the idea and the confidence in the form of expression through our style and the various tools at our disposal.
Making of Spellweaver by Alvaro Calvo Escudero
Making of Spellweaver by Alvaro Calvo Escudero
Sunday, April 15, 2012
Autodesk introduced Smoke 2013
Autodesk introduces Autodesk Smoke 2013 video editing software, a completely redesigned and repackaged version of the all-in-one video editing and visual effects tool for the Mac.
Autodesk introduced Smoke 2013
Autodesk introduced Smoke 2013
Friday, April 13, 2012
Making of English Pub
Gathering References and inspirational images is the first thing you always have to do, as that will help to give you an idea on how you want your renders to look
Making of English Pub
Making of English Pub
Wednesday, April 11, 2012
UnrealScript Masterclass - Part 1-2-3 - Re-creating Assault in UDK
This training Bundle is an amazing resource for those looking to customize their games. Huge discount available.
UnrealScript Masterclass - Part 1-2-3 - Re-creating Assault in UDK
UnrealScript Masterclass - Part 1-2-3 - Re-creating Assault in UDK
FumeFX 3.0 Released
Almost 6 years from the release of version 1.0, Sitni Sati is proud to announce availability of the FumeFX 3.0 for Autodesk's 3ds max platform.
FumeFX 3.0
FumeFX 3.0
Tuesday, April 10, 2012
Interview with Richard Arroyo
Interview with iAnimate instructor, his gaming career started 10 years ago at Ubisoft Montreal and been lead animator for almost 7...
Interview with Richard Arroyo
Interview with Richard Arroyo
CGArena Free High Quality References Library: Collections
CGArena Free High quality references library added more than 300 images of birds and animals, which you can use in your projects.
CGArena Free High Quality References Library: Collections
CGArena Free High Quality References Library: Collections
Thursday, April 05, 2012
Prime Focus delivered 626 VFX shots & DI for the movie "Agent Vinod"
Prime Focus has delivered 626 VFX shots and DI for the most awaited Bollywood movie of the year ‘Agent Vinod’, a high octane spy thriller starring Saif Ali Khan and Kareena Kapoor, with Prem Chopra, Ram Kapoor and Gulshan Grover in supporting roles.
Prime Focus delivered 626 VFX shots & DI for the movie "Agent Vinod"
Prime Focus delivered 626 VFX shots & DI for the movie "Agent Vinod"
Wednesday, April 04, 2012
Matte Painting - The Lighthouse in the Glacier
Matte Painting of the lighthouse in the middle of the North Glacier. Matte Painting normally created digitally by manipulating pictures, 3D rendered images, or painted digitally in software’s such as Photoshop.
Matte Painting - The Lighthouse in the Glacier
Matte Painting - The Lighthouse in the Glacier
Monday, April 02, 2012
Making of City's Heart
What I really chase is the mood, the design, and the overall feeling of the environment, without getting too lost in details. I had the idea of this piece in my mind for a while.
Making of City's Heart
Making of City's Heart
VRAY Webinars Pack - Standard
25 hours of VRay TOTAL training for less than $4 per hour!
I (Alexander Vasiliuk aka "vrayguide') think even you can earn back that invesment in less than few days!
VRAY Webinars Pack - Standard
I (Alexander Vasiliuk aka "vrayguide') think even you can earn back that invesment in less than few days!
VRAY Webinars Pack - Standard
That's Entertainment: 3D Leaps from Theater to Home
The next-generation tech. propelling 3D films, television and video games is changing the landscape of entertainment from theater ...
That's Entertainment: 3D Leaps from Theater to Home
That's Entertainment: 3D Leaps from Theater to Home
Thursday, March 29, 2012
Fairy Skin: Learn to Paint Realistic Skin Tones
Painting the subtleties of human skin can seem daunting at first, but with the right tools and techniques, the whole workflow get a lot easier.
Fairy Skin: Learn to Paint Realistic Skin Tones
Fairy Skin: Learn to Paint Realistic Skin Tones
Wednesday, March 28, 2012
Interview with Rich Farley (Creative Director at Danger Close Games)
Rich Farley, creative director at Danger Close Games, talks about what’s in store for PC gamers and gives his take on the move to modern warfare
Interview with Rich Farley (Creative Director at Danger Close Games)
Interview with Rich Farley (Creative Director at Danger Close Games)
Tuesday, March 27, 2012
What Lies Beneath the Sea: Shooting in Stereo 3D
Scott Cassell and Dave Faires out to help marine researchers, educators, students and “citizen scientists” discover and safeguard what lies beneath the ocean.
What Lies Beneath the Sea: Shooting in Stereo 3D
What Lies Beneath the Sea: Shooting in Stereo 3D
Monday, March 26, 2012
Spot: Faster Than Disaster
The quirky 1:51 viral features a mostly hand drawn, 2D animated stage environment that irreverently displays scenes illustrating h...
Spot: Faster Than Disaster
Spot: Faster Than Disaster
Friday, March 23, 2012
Environment Design with Jeremiah Humphries
In this workshop Jeremiah Humphries takes you through the process of creating concept art of a frozen planet colony just after sunset. It will feature prefabricated stressed membrane structures, and northern lights illuminating the night sky.
Environment Design with Jeremiah Humphries
Environment Design with Jeremiah Humphries
Wednesday, March 21, 2012
UnrealScript Masterclass - Part 2 - Recreating Assault in UDK
In this training James Tan continues his series on re-creating Assault in UDK. James uses his 13 years of experience with Unreal Technology and Global UDK Educator with Epic, to demystify custom UDK game creation using UnrealScript. He starts by explaining how Team Infos work in UDK and how he added them to Assault. James then goes over Upgrading the Weapon System, Updates to Pawns, Creating a Task System, Upgrading AssaultHUD, Modifying an Existing Map, and Lightmass.
UnrealScript Masterclass - Part 2 - Recreating Assault in UDK
UnrealScript Masterclass - Part 2 - Recreating Assault in UDK
Video Tutorials: Modo 601 Retopology
A detailed look at organic retopology in modo 601, combining the topology tools with the regular modelling tools and the workplane for a fast and efficient workflow.
Video Tutorials: Modo 601 Retopology
Video Tutorials: Modo 601 Retopology
Tuesday, March 20, 2012
CGI/Live-Action National Campaign For Cartoon Network Hall of Game Awards
Cartoon Network and Artistic Image joined forces to create national spots for presenting sponsor Kids with full of VFX work
CGI/Live-Action National Campaign For Cartoon Network Hall of Game Awards
CGI/Live-Action National Campaign For Cartoon Network Hall of Game Awards
Monday, March 19, 2012
Mothership’s David Rosenbaum Directs Launch Spot for Nike Flyknit
David Rosenbaum of Digital Domain\'s and Mothership was tapped by Nike to launch its revolutionary new Flyknit technology
Mothership’s David Rosenbaum Directs Launch Spot for Nike Flyknit
Mothership’s David Rosenbaum Directs Launch Spot for Nike Flyknit
Making of Star Wars Fan Film Poster
This image is a work for a Star Wars fan short movie, called Star Wars: The Holo Experience or SW: THX. Most of the designs were m...
Making of Star Wars Fan Film Poster
Making of Star Wars Fan Film Poster
Making of Steampunk Faith
The idea of this project was to take all the objects from a Steampunk book and turn them into 3D and artist attempt is successful
Making of Steampunk Faith
Making of Steampunk Faith
Tuesday, March 06, 2012
New Digital Double Pipeline Used for "Journey 2"
USC ICT (ICT), Icon Imaging Studio , Lightstage LLC and House of Moves (HOM) collaboratively pioneered a new process to create digital doubles for the recently released Journey 2: The Mysterious Island.
New Digital Double Pipeline Used for "Journey 2"
New Digital Double Pipeline Used for "Journey 2"
Monday, March 05, 2012
Taylor James create galloping Pegasus for the new world’s fastest phone
Taylor James unveils the iconic 3D image of a Pegasus created from thousands of tiny computer generated models of the latest mobile phone revealed by global telecom provider; Huawei
Taylor James create galloping Pegasus for the new world’s fastest phone
Taylor James create galloping Pegasus for the new world’s fastest phone
Interview with Casey Hudson (Executive Producer)
The man responsible for guiding this bestselling space role-playing game, executive producer Casey Hudson, talks about Commander Shepard’s final confrontation
Interview with Casey Hudson (Executive Producer)
Interview with Casey Hudson (Executive Producer)
Friday, March 02, 2012
Making of Chinese Garden
This project was inspired by the beautiful Huntington Botanical Garden's Chinese Garden, created this image in 3ds max
Making of Chinese Garden
Making of Chinese Garden
Wednesday, February 29, 2012
ZBrush 4 - Character Production
This training is an amazing resource for those looking to create their own characters in ZBrush using many of the latest tools and features.
ZBrush 4 - Character Production
ZBrush 4 - Character Production
The Girl with the Dragon Tattoo Opening Title Sequence
Blur Studios created the highly-lauded two-and-a-half minute opening title sequence for The Girl With the Dragon Tattoo
The Girl with the Dragon Tattoo Opening Title Sequence
The Girl with the Dragon Tattoo Opening Title Sequence
Tuesday, February 28, 2012
Tide: Pop-A-Lot
MTh director Mark Kudsi teamed up with Saatchi & Saatchi NY to build inspired worlds in a new campaign promoting the launch of Tide's new "PODS" product.
Tide: Pop-A-Lot
Tide: Pop-A-Lot
Monday, February 27, 2012
Fishes wants to watch TV
Charlex recently finished an amusing and impressive Spanish-language :60 promoting Verizon's 100% fiber optic network, FiOS.
Fishes wants to watch TV
Fishes wants to watch TV
Bricks and Blocks
In this tutorial firstly we will create a simple standard red brick wall without any sculpting program and later sculpt the blocks wall using 3d program.
Bricks and Blocks
Bricks and Blocks
Thursday, February 23, 2012
Making of DeadPool
Artist is not a big fan of comic strips but some of the characters have favorite styles so he decide to try to model one of them
Making of DeadPool
Making of DeadPool
Tuesday, February 21, 2012
The Making of Natalie
Artist was inspired to make a portrait of Natalie Portman after watching her movie and he wanted to create her likeness based on her photo and add own character interpretation.
The Making of Natalie
The Making of Natalie
Thursday, February 16, 2012
COPA Brings Nicki Minaj to Life in 'Turn Me On'
Fresh off their official launch, COPA has delivered high-end imagery for Turn Me On, the new music video for David Guetta and Nicki Minaj
COPA Brings Nicki Minaj to Life in 'Turn Me On'
COPA Brings Nicki Minaj to Life in 'Turn Me On'
Making of Dream Mill
While surfing on internet, Artist found this picture and fall in love to it. Consider this as a challenge and create in 3D.
Making of Dream Mill
Making of Dream Mill
Wednesday, February 15, 2012
Interview with John Miles (Art Director of Syndicate at EA)
John Miles, art director of Syndicate at Electronic Arts, talks about developing the new game and strategies.
Interview with John Miles (Art Director of Syndicate at EA)
Interview with John Miles (Art Director of Syndicate at EA)
UPS My Choice Launches a New Era with Compelling Stop Motion Animation
Using a hybrid of live-action and stop-motion animation, the campaign promotes UPS’s new My Choice service, which provides customers with package information electronically
UPS My Choice Launches a New Era with Compelling Stop Motion Animation
UPS My Choice Launches a New Era with Compelling Stop Motion Animation
Tuesday, February 14, 2012
Architectural Details V3
Architectural Details V3 contains very detailed and fully textured 3D-models for visualizations of architecture.
Architectural Details V3
Architectural Details V3
MPC Creative and TBWA\Chiat\Day Storm Grammys with Bon Iver, Adele
MPC Creative created a pair of visually stunning spots for the Grammy Awards, one starring Bon Iver and another featuring singer-songwriter Adele.
MPC Creative and TBWA\Chiat\Day Storm Grammys with Bon Iver, Adele
MPC Creative and TBWA\Chiat\Day Storm Grammys with Bon Iver, Adele
Monday, February 13, 2012
CGArena: CG Magazine Feb - Mar 12 Issue
Another awesome issue of CGArena Free animation magazine is out and ready to download for all the registered users.
CGArena: CG Magazine Feb - Mar 12 Issue
CGArena: CG Magazine Feb - Mar 12 Issue
Friday, February 10, 2012
UnrealScript Masterclass - Part 1 - Re-creating Assault in UDK
This training is an amazing resource for those looking to customize their games using UnrealScript.
UnrealScript Masterclass - Part 1 - Re-creating Assault in UDK
UnrealScript Masterclass - Part 1 - Re-creating Assault in UDK
Making of a Cop
Artist idea was to make a series of images with a similar huge-head characters & one style environments with box-stylized forms of the objects
Making of a Cop
Making of a Cop
Thursday, February 09, 2012
Interview with Dan Roarty
Interview with Lead Character Artist, currently working at LucasArts, also worked in various Game studios and originally from Vancouver
Interview with Dan Roarty
Interview with Dan Roarty
Tuesday, February 07, 2012
Visual Effects Society (VES) Announces Winners of 10th Annual VES Awards
The Visual Effects Society (VES) announced the winners of its 10th Annual VES Awards tonight at the Beverly Hilton Hotel in Beverly Hills, California.
Visual Effects Society (VES) Announces Winners of 10th Annual VES Awards
Visual Effects Society (VES) Announces Winners of 10th Annual VES Awards
Absolute Dials it in For CTIA
when you're swallowed by a fish, it's a bad day. Count on Absolute to make things right, breathing incredible vibrancy into an upbeat adventure of a spot for CTIA
Absolute Dials it in For CTIA
Absolute Dials it in For CTIA
MPC Zooms towards the Super Bowl for Hyundai
Hyundai spots featuring VFX by MPC. Chief among the studio's efforts is a fully photorealistic cheetah racing a Veloster sports car
MPC Zooms towards the Super Bowl for Hyundai
MPC Zooms towards the Super Bowl for Hyundai
Monday, February 06, 2012
Making of Loft
Making of Loft, artist explained the steps taken to create this realistic interior scene using 3ds max, Vray, Photoshop. Hope you ...
Making of Loft
Making of Loft
Friday, February 03, 2012
Pixomondo creates Aerial Acrobatics for Lucasfilm's Red Tails
International visual effects company Pixomondo completed 546 shots on Red Tails, about a third of the film’s 1524 total VFX shots.
Pixomondo creates Aerial Acrobatics for Lucasfilm's Red Tails
Pixomondo creates Aerial Acrobatics for Lucasfilm's Red Tails
MPC and Goodby Take to the Streets with Chevy Volt
MPC, teaming up with Director Nick Gordon and Goodby, Silverstein & Partners, captures the rejuvenated spirit of this proud Midwestern town behind a flawless blend of photoreal VFX and documentary-style footage of the city.
MPC and Goodby Take to the Streets with Chevy Volt
MPC and Goodby Take to the Streets with Chevy Volt
Thursday, February 02, 2012
Making of Airbattle
Artist will show you the making of a sci fi concept. The subject is a fleet of alien starships flying over new York. This will help you in understand the concept of painting.
Making of Airbattle
Making of Airbattle
Wednesday, February 01, 2012
Mothership’s David Rosenbaum Directs “Robotarm” for Cisco
The commercial depicts a cheerfully aware group of self-sustaining automotive assembly robots as a metaphor for Cisco Intelligent Networks that can fix and diagnose themselves.
Mothership’s David Rosenbaum Directs “Robotarm” for Cisco
Mothership’s David Rosenbaum Directs “Robotarm” for Cisco
Tuesday, January 24, 2012
Making of Chamaro
Artist wanted to create a humanoid-reptile creature, he searched the google for reference pics and found a pic of a weird reptile
http://www.cgarena.com/freestuff/tutorials/zbrush/chamaro/chamaro.html
http://www.cgarena.com/freestuff/tutorials/zbrush/chamaro/chamaro.html
Monday, January 23, 2012
Artificial Night Lighting Interior Scene + PDF Tutorial
Rendering realistic images using artificial lighting can be a tricky process, this require a good base of references and a little of creativity, with this scene it will be a lot of easy for you learn how to setup a great and realistic Artificial or Night Lighting Space with 3ds Max and Vray.
Artificial Night Lighting Interior Scene + PDF Tutorial
Artificial Night Lighting Interior Scene + PDF Tutorial
Friday, January 20, 2012
Super Structures - Modeling Tower Bridge
In this great project on hard surface modeling in Lightwave 10 we recreate a famous landmark structure - Tower Bridge.
Super Structures - Modeling Tower Bridge
Super Structures - Modeling Tower Bridge
Thursday, January 19, 2012
722 - Advanced Car Rig & Animation - Vol 2
Learn how to rig and animate the motion of the car's roof folding away to turn your car into a true convertible
• Animating a dynamic car burnout, complete with smoke from the tyres
• Animating the tyres making skid marks on a road
• Animating a dramatic and fantastic drift of the 722 slr roadster
• Create the effect of brake discs glowing red when the car stops
• Rigging and animating the door's windows
722 - Advanced Car Rig & Animation - Vol 2
• Animating a dynamic car burnout, complete with smoke from the tyres
• Animating the tyres making skid marks on a road
• Animating a dramatic and fantastic drift of the 722 slr roadster
• Create the effect of brake discs glowing red when the car stops
• Rigging and animating the door's windows
722 - Advanced Car Rig & Animation - Vol 2
Prime Focus Adds thrill in ‘Players’ with 1108 VFX shots and DI
Prime focus has delivered 1108 VFX shots and DI for the latest fast paced, action centric-thriller Bollywood hit movie – ‘Players‘.
Prime Focus Adds thrill in ‘Players’ with 1108 VFX shots and DI
Prime Focus Adds thrill in ‘Players’ with 1108 VFX shots and DI
Wednesday, January 18, 2012
CGArena Turns 6
It may not have popped up in your birthday list, but 18th Jan is cgarena\'s big day: the site is now 6 years old!
CGArena Turns 6
CGArena Turns 6
Monday, January 16, 2012
SciFi Textures Released
The textures have been exclusively designed by Pino Gengo. Pino has worked as a texture artist on games like Crysis, Crysis Warhead and Far Cry .
SciFi Textures
SciFi Textures
Jack Skellington Scene and Character Study
In this complete project-based training kit he covers modeling both the character and environment, texturing and lighting of the full scene, as well as posing the character and some post production for the final shots.
Jack Skellington Scene and Character Study
Jack Skellington Scene and Character Study
Friday, January 13, 2012
Making of the Abandon Factory
This tutorial can be useful to all and can inspire all the friends who want to learn 3d, especially those friends which are just learning 3d.
Making of the Abandon Factory
Making of the Abandon Factory
Thursday, January 12, 2012
The Dozer - Part 2 - Low Poly Modeling, UVing and Baking
In this training, Instructor Laurens Corijn continues from Part 1 and constructs the Low Poly version of the Dozer including the Modeling, UVing, and Baking.
The Dozer - Part 2 - Low Poly Modeling, UVing and Baking
The Dozer - Part 2 - Low Poly Modeling, UVing and Baking
Wednesday, January 11, 2012
Making of the Challenger
This artwork is created by Japanese Digital Artist using Photoshop, which like to paint the dragon, fantasy world blah blah blah.....
Making of the Challenger
Making of the Challenger
Tuesday, January 10, 2012
Hundreds of Photo-Real Digital Assets For Team Detroit’s 2012 Ford Mustang Customizer
Team Detroit took this year's Ford Mustang Customizer to the next level, creating an interactive experience that not only invites users to help design their dream muscle car, but also gives their designs a life outside of the automaker’s website, in social media.
Hundreds of Photo-Real Digital Assets For Team Detroit’s 2012 Ford Mustang Customizer
Hundreds of Photo-Real Digital Assets For Team Detroit’s 2012 Ford Mustang Customizer
Monday, January 09, 2012
Character Design with Carlo Spagnola
In this workshop Carlo Spagnola walks you through his visual development process as he creates a Sci-Fi Zombie.
Character Design with Carlo Spagnola
Character Design with Carlo Spagnola
Thursday, January 05, 2012
Vicon Technologies Give USC Students Hands-On Motion Capture Experience
Vicon recently collaborated with the Robert Zemeckis Center for Digital Arts at the USC School of Cinematic Arts to upgrade their motion capture system with 46 cameras.
Vicon Technologies Give USC Students Hands-On Motion Capture Experience
Vicon Technologies Give USC Students Hands-On Motion Capture Experience
Liquid Magic: Exocortex Technology
Harry Potter’s memory pool sequences required an ink-in-water look where the ink would behave realistically in a large volume, then quickly assume dynamic shapes
Liquid Magic: Exocortex Technology
Liquid Magic: Exocortex Technology
Tuesday, January 03, 2012
Making of The Mall
Artist searched the PC and found this nice old work that he did back in 2008, so he decide to do a making of for explaining the co...
Making of The Mall
Making of The Mall
Monday, January 02, 2012
How to Draw a Children's Book Illustration
In this tutorial, you’ll learn how to create a detailed 2D illustration using standard Photoshop brushes.
How to Draw a Children's Book Illustration
How to Draw a Children's Book Illustration
Sunday, January 01, 2012
Download 2012 Wallpaper Calendar - Free Download
We want to take this opportunity to wish each and every one of you the best of times. Happy New Year to all of you and Happy Download...
Download 2012 Wallpaper Calendar - Free Download
Download 2012 Wallpaper Calendar - Free Download
Subscribe to:
Posts (Atom)