Saturday, April 28, 2012

Exterior Visualization

Do you want to create beautiful, realistic exterior renderings? Here’s your chance to learn how to do it!

Exterior Visualization

Friday, April 27, 2012

Making of Goodlife Food Superhero's

These characters are created for the animated tv commercial Goodlife food Superheros and created using ZBrush and Maya.

Making of Goodlife Food Superhero's

Thursday, April 26, 2012

Red Tails Delivers Monumental Maneuvers with LightWave

Radical 3D pre-visualization artists tap the power of LightWave 3D to deliver impressive aerial combat motion and scene files for Red Tails, the latest film from George Lucas

Red Tails Delivers Monumental Maneuvers with LightWave

Wednesday, April 25, 2012

MotionBuilder - Motion Capture Production Pipeline

This training is perfect for those who want to learn more about motionbuilder and how to create a complex production scene.

MotionBuilder - Motion Capture Production Pipeline

Understanding Reflection and Refraction

Learn how to get reflection and refraction without anti-aliasing problem using Scanline renderer in 3dsmax

Understanding Reflection and Refraction

Tuesday, April 24, 2012

Elikia 3D Character Modelling and Texturing

Learn how to model and texture a 3D character using 3ds max and photoshop.

Elikia 3D Character Modelling and Texturing

Monday, April 23, 2012

Making of Apocalyptic City

This scene was created in 3ds max, rendered using Vray and then composited in Photoshop but you can use any similar software.

Making of Apocalyptic City

FumeFX 3.0 Color and Effector Tutorial

FumeFX 3.0 video tutorial explaning the Color channel and Effector. Created by Torbjorn Olsson. Enjoy the tutorial.

FumeFX 3.0 Color and Effector Tutorial

Spot: Motel 6 Metamorphosis

To quickly transition through five decades in just 30 seconds required a deft blend of VFX, slick edits, and camera trickery

Spot: Motel 6 Metamorphosis

Friday, April 20, 2012

Making of Bunnies Land

This is a concept image created for a game. It was important do not use a lot of hours per concept, so you have to create a great ...

Making of Bunnies Land

Thursday, April 19, 2012

Interview with Donald Mustard (Creative Director & Co-Founder Chain Entertainment)

Donald Mustard, creative director and co-founder of Chair Entertainment, talks about the multiscreen future of gaming and how mobile, PC and console experiences will interconnect in this exclusive interview.

Interview with Donald Mustard (Creative Director & Co-Founder Chain Entertainment)

Wednesday, April 18, 2012

CGArena: CG Magazine Apr - May 12 Issue

Wait is Over! CGArena new issue of the bi-monthly free PDF magazine is released. All the registered users can download issue now.

CGArena: CG Magazine Apr - May 12 Issue

Monday, April 16, 2012

Making of Spellweaver by Alvaro Calvo Escudero

What is the key to get a good result? From my point of view, the total security in the idea and the confidence in the form of expression through our style and the various tools at our disposal.

Making of Spellweaver by Alvaro Calvo Escudero

Sunday, April 15, 2012

Autodesk introduced Smoke 2013

Autodesk introduces Autodesk Smoke 2013 video editing software, a completely redesigned and repackaged version of the all-in-one video editing and visual effects tool for the Mac.

Autodesk introduced Smoke 2013

Friday, April 13, 2012

Making of English Pub

Gathering References and inspirational images is the first thing you always have to do, as that will help to give you an idea on how you want your renders to look

Making of English Pub

Wednesday, April 11, 2012

UnrealScript Masterclass - Part 1-2-3 - Re-creating Assault in UDK

This training Bundle is an amazing resource for those looking to customize their games. Huge discount available.

UnrealScript Masterclass - Part 1-2-3 - Re-creating Assault in UDK

FumeFX 3.0 Released

Almost 6 years from the release of version 1.0, Sitni Sati is proud to announce availability of the FumeFX 3.0 for Autodesk's 3ds max platform.

FumeFX 3.0

Tuesday, April 10, 2012

Interview with Richard Arroyo

Interview with iAnimate instructor, his gaming career started 10 years ago at Ubisoft Montreal and been lead animator for almost 7...

Interview with Richard Arroyo

CGArena Free High Quality References Library: Collections

CGArena Free High quality references library added more than 300 images of birds and animals, which you can use in your projects.

CGArena Free High Quality References Library: Collections

Thursday, April 05, 2012

Prime Focus delivered 626 VFX shots & DI for the movie "Agent Vinod"

Prime Focus has delivered 626 VFX shots and DI for the most awaited Bollywood movie of the year ‘Agent Vinod’, a high octane spy thriller starring Saif Ali Khan and Kareena Kapoor, with Prem Chopra, Ram Kapoor and Gulshan Grover in supporting roles.

Prime Focus delivered 626 VFX shots & DI for the movie "Agent Vinod"

Wednesday, April 04, 2012

Matte Painting - The Lighthouse in the Glacier

Matte Painting of the lighthouse in the middle of the North Glacier. Matte Painting normally created digitally by manipulating pictures, 3D rendered images, or painted digitally in software’s such as Photoshop.

Matte Painting - The Lighthouse in the Glacier

Monday, April 02, 2012

Making of City's Heart

What I really chase is the mood, the design, and the overall feeling of the environment, without getting too lost in details. I had the idea of this piece in my mind for a while.

Making of City's Heart

VRAY Webinars Pack - Standard

25 hours of VRay TOTAL training for less than $4 per hour!
I (Alexander Vasiliuk aka "vrayguide') think even you can earn back that invesment in less than few days!

VRAY Webinars Pack - Standard

That's Entertainment: 3D Leaps from Theater to Home

The next-generation tech. propelling 3D films, television and video games is changing the landscape of entertainment from theater ...

That's Entertainment: 3D Leaps from Theater to Home

Thursday, March 29, 2012

Fairy Skin: Learn to Paint Realistic Skin Tones

Painting the subtleties of human skin can seem daunting at first, but with the right tools and techniques, the whole workflow get a lot easier.

Fairy Skin: Learn to Paint Realistic Skin Tones

Wednesday, March 28, 2012

Interview with Rich Farley (Creative Director at Danger Close Games)

Rich Farley, creative director at Danger Close Games, talks about what’s in store for PC gamers and gives his take on the move to modern warfare

Interview with Rich Farley (Creative Director at Danger Close Games)

Tuesday, March 27, 2012

What Lies Beneath the Sea: Shooting in Stereo 3D

Scott Cassell and Dave Faires out to help marine researchers, educators, students and “citizen scientists” discover and safeguard what lies beneath the ocean.

What Lies Beneath the Sea: Shooting in Stereo 3D

Monday, March 26, 2012

Spot: Faster Than Disaster

The quirky 1:51 viral features a mostly hand drawn, 2D animated stage environment that irreverently displays scenes illustrating h...

Spot: Faster Than Disaster

Friday, March 23, 2012

Environment Design with Jeremiah Humphries

In this workshop Jeremiah Humphries takes you through the process of creating concept art of a frozen planet colony just after sunset. It will feature prefabricated stressed membrane structures, and northern lights illuminating the night sky.

Environment Design with Jeremiah Humphries

Wednesday, March 21, 2012

UnrealScript Masterclass - Part 2 - Recreating Assault in UDK

In this training James Tan continues his series on re-creating Assault in UDK. James uses his 13 years of experience with Unreal Technology and Global UDK Educator with Epic, to demystify custom UDK game creation using UnrealScript. He starts by explaining how Team Infos work in UDK and how he added them to Assault. James then goes over Upgrading the Weapon System, Updates to Pawns, Creating a Task System, Upgrading AssaultHUD, Modifying an Existing Map, and Lightmass.

UnrealScript Masterclass - Part 2 - Recreating Assault in UDK

Video Tutorials: Modo 601 Retopology

A detailed look at organic retopology in modo 601, combining the topology tools with the regular modelling tools and the workplane for a fast and efficient workflow.

Video Tutorials: Modo 601 Retopology

Tuesday, March 20, 2012

CGI/Live-Action National Campaign For Cartoon Network Hall of Game Awards

Cartoon Network and Artistic Image joined forces to create national spots for presenting sponsor Kids with full of VFX work

CGI/Live-Action National Campaign For Cartoon Network Hall of Game Awards

Monday, March 19, 2012

Mothership’s David Rosenbaum Directs Launch Spot for Nike Flyknit

David Rosenbaum of Digital Domain\'s and Mothership was tapped by Nike to launch its revolutionary new Flyknit technology

Mothership’s David Rosenbaum Directs Launch Spot for Nike Flyknit

Making of Star Wars Fan Film Poster

This image is a work for a Star Wars fan short movie, called Star Wars: The Holo Experience or SW: THX. Most of the designs were m...

Making of Star Wars Fan Film Poster

Making of Steampunk Faith

The idea of this project was to take all the objects from a Steampunk book and turn them into 3D and artist attempt is successful

Making of Steampunk Faith

Tuesday, March 06, 2012

New Digital Double Pipeline Used for "Journey 2"

USC ICT (ICT), Icon Imaging Studio , Lightstage LLC and House of Moves (HOM) collaboratively pioneered a new process to create digital doubles for the recently released Journey 2: The Mysterious Island.

New Digital Double Pipeline Used for "Journey 2"

Monday, March 05, 2012

Taylor James create galloping Pegasus for the new world’s fastest phone

Taylor James unveils the iconic 3D image of a Pegasus created from thousands of tiny computer generated models of the latest mobile phone revealed by global telecom provider; Huawei

Taylor James create galloping Pegasus for the new world’s fastest phone

Interview with Casey Hudson (Executive Producer)

The man responsible for guiding this bestselling space role-playing game, executive producer Casey Hudson, talks about Commander Shepard’s final confrontation

Interview with Casey Hudson (Executive Producer)

Friday, March 02, 2012

Making of Chinese Garden

This project was inspired by the beautiful Huntington Botanical Garden's Chinese Garden, created this image in 3ds max

Making of Chinese Garden

Wednesday, February 29, 2012

ZBrush 4 - Character Production

This training is an amazing resource for those looking to create their own characters in ZBrush using many of the latest tools and features.

ZBrush 4 - Character Production

The Girl with the Dragon Tattoo Opening Title Sequence

Blur Studios created the highly-lauded two-and-a-half minute opening title sequence for The Girl With the Dragon Tattoo

The Girl with the Dragon Tattoo Opening Title Sequence

Tuesday, February 28, 2012

Tide: Pop-A-Lot

MTh director Mark Kudsi teamed up with Saatchi & Saatchi NY to build inspired worlds in a new campaign promoting the launch of Tide's new "PODS" product.

Tide: Pop-A-Lot

Monday, February 27, 2012

Fishes wants to watch TV

Charlex recently finished an amusing and impressive Spanish-language :60 promoting Verizon's 100% fiber optic network, FiOS.

Fishes wants to watch TV

Bricks and Blocks

In this tutorial firstly we will create a simple standard red brick wall without any sculpting program and later sculpt the blocks wall using 3d program.

Bricks and Blocks

Thursday, February 23, 2012

Making of DeadPool

Artist is not a big fan of comic strips but some of the characters have favorite styles so he decide to try to model one of them

Making of DeadPool

Tuesday, February 21, 2012

The Making of Natalie

Artist was inspired to make a portrait of Natalie Portman after watching her movie and he wanted to create her likeness based on her photo and add own character interpretation.

The Making of Natalie

Thursday, February 16, 2012

COPA Brings Nicki Minaj to Life in 'Turn Me On'

Fresh off their official launch, COPA has delivered high-end imagery for Turn Me On, the new music video for David Guetta and Nicki Minaj

COPA Brings Nicki Minaj to Life in 'Turn Me On'

Making of Dream Mill

While surfing on internet, Artist found this picture and fall in love to it. Consider this as a challenge and create in 3D.

Making of Dream Mill

Wednesday, February 15, 2012

Interview with John Miles (Art Director of Syndicate at EA)

John Miles, art director of Syndicate at Electronic Arts, talks about developing the new game and strategies.

Interview with John Miles (Art Director of Syndicate at EA)

UPS My Choice Launches a New Era with Compelling Stop Motion Animation

Using a hybrid of live-action and stop-motion animation, the campaign promotes UPS’s new My Choice service, which provides customers with package information electronically

UPS My Choice Launches a New Era with Compelling Stop Motion Animation

Tuesday, February 14, 2012

Architectural Details V3

Architectural Details V3 contains very detailed and fully textured 3D-models for visualizations of architecture.

Architectural Details V3

MPC Creative and TBWA\Chiat\Day Storm Grammys with Bon Iver, Adele

MPC Creative created a pair of visually stunning spots for the Grammy Awards, one starring Bon Iver and another featuring singer-songwriter Adele.

MPC Creative and TBWA\Chiat\Day Storm Grammys with Bon Iver, Adele

Monday, February 13, 2012

CGArena: CG Magazine Feb - Mar 12 Issue

Another awesome issue of CGArena Free animation magazine is out and ready to download for all the registered users.

CGArena: CG Magazine Feb - Mar 12 Issue

Friday, February 10, 2012

UnrealScript Masterclass - Part 1 - Re-creating Assault in UDK

This training is an amazing resource for those looking to customize their games using UnrealScript.

UnrealScript Masterclass - Part 1 - Re-creating Assault in UDK

Making of a Cop

Artist idea was to make a series of images with a similar huge-head characters & one style environments with box-stylized forms of the objects

Making of a Cop

Thursday, February 09, 2012

Interview with Dan Roarty

Interview with Lead Character Artist, currently working at LucasArts, also worked in various Game studios and originally from Vancouver

Interview with Dan Roarty

Tuesday, February 07, 2012

Visual Effects Society (VES) Announces Winners of 10th Annual VES Awards

The Visual Effects Society (VES) announced the winners of its 10th Annual VES Awards tonight at the Beverly Hilton Hotel in Beverly Hills, California.

Visual Effects Society (VES) Announces Winners of 10th Annual VES Awards

Absolute Dials it in For CTIA

when you're swallowed by a fish, it's a bad day. Count on Absolute to make things right, breathing incredible vibrancy into an upbeat adventure of a spot for CTIA

Absolute Dials it in For CTIA

MPC Zooms towards the Super Bowl for Hyundai

Hyundai spots featuring VFX by MPC. Chief among the studio's efforts is a fully photorealistic cheetah racing a Veloster sports car

MPC Zooms towards the Super Bowl for Hyundai

Monday, February 06, 2012

Making of Loft

Making of Loft, artist explained the steps taken to create this realistic interior scene using 3ds max, Vray, Photoshop. Hope you ...

Making of Loft

Friday, February 03, 2012

Pixomondo creates Aerial Acrobatics for Lucasfilm's Red Tails

International visual effects company Pixomondo completed 546 shots on Red Tails, about a third of the film’s 1524 total VFX shots.

Pixomondo creates Aerial Acrobatics for Lucasfilm's Red Tails

MPC and Goodby Take to the Streets with Chevy Volt

MPC, teaming up with Director Nick Gordon and Goodby, Silverstein & Partners, captures the rejuvenated spirit of this proud Midwestern town behind a flawless blend of photoreal VFX and documentary-style footage of the city.

MPC and Goodby Take to the Streets with Chevy Volt

Thursday, February 02, 2012

Making of Airbattle

Artist will show you the making of a sci fi concept. The subject is a fleet of alien starships flying over new York. This will help you in understand the concept of painting.

Making of Airbattle

Wednesday, February 01, 2012

Mothership’s David Rosenbaum Directs “Robotarm” for Cisco

The commercial depicts a cheerfully aware group of self-sustaining automotive assembly robots as a metaphor for Cisco Intelligent Networks that can fix and diagnose themselves.

Mothership’s David Rosenbaum Directs “Robotarm” for Cisco

Tuesday, January 24, 2012

Making of Chamaro

Artist wanted to create a humanoid-reptile creature, he searched the google for reference pics and found a pic of a weird reptile

http://www.cgarena.com/freestuff/tutorials/zbrush/chamaro/chamaro.html

Monday, January 23, 2012

Artificial Night Lighting Interior Scene + PDF Tutorial

Rendering realistic images using artificial lighting can be a tricky process, this require a good base of references and a little of creativity, with this scene it will be a lot of easy for you learn how to setup a great and realistic Artificial or Night Lighting Space with 3ds Max and Vray.

Artificial Night Lighting Interior Scene + PDF Tutorial

Friday, January 20, 2012

Super Structures - Modeling Tower Bridge

In this great project on hard surface modeling in Lightwave 10 we recreate a famous landmark structure - Tower Bridge.

Super Structures - Modeling Tower Bridge

Thursday, January 19, 2012

722 - Advanced Car Rig & Animation - Vol 2

Learn how to rig and animate the motion of the car's roof folding away to turn your car into a true convertible

• Animating a dynamic car burnout, complete with smoke from the tyres

• Animating the tyres making skid marks on a road

• Animating a dramatic and fantastic drift of the 722 slr roadster

• Create the effect of brake discs glowing red when the car stops

• Rigging and animating the door's windows

722 - Advanced Car Rig & Animation - Vol 2

Prime Focus Adds thrill in ‘Players’ with 1108 VFX shots and DI

Prime focus has delivered 1108 VFX shots and DI for the latest fast paced, action centric-thriller Bollywood hit movie – ‘Players‘.

Prime Focus Adds thrill in ‘Players’ with 1108 VFX shots and DI

Wednesday, January 18, 2012

CGArena Turns 6

It may not have popped up in your birthday list, but 18th Jan is cgarena\'s big day: the site is now 6 years old!

CGArena Turns 6

Monday, January 16, 2012

SciFi Textures Released

The textures have been exclusively designed by Pino Gengo. Pino has worked as a texture artist on games like Crysis, Crysis Warhead and Far Cry .

SciFi Textures

Jack Skellington Scene and Character Study

In this complete project-based training kit he covers modeling both the character and environment, texturing and lighting of the full scene, as well as posing the character and some post production for the final shots.

Jack Skellington Scene and Character Study

Friday, January 13, 2012

Making of the Abandon Factory

This tutorial can be useful to all and can inspire all the friends who want to learn 3d, especially those friends which are just learning 3d.

Making of the Abandon Factory

Thursday, January 12, 2012

The Dozer - Part 2 - Low Poly Modeling, UVing and Baking

In this training, Instructor Laurens Corijn continues from Part 1 and constructs the Low Poly version of the Dozer including the Modeling, UVing, and Baking.

The Dozer - Part 2 - Low Poly Modeling, UVing and Baking

Wednesday, January 11, 2012

Making of the Challenger

This artwork is created by Japanese Digital Artist using Photoshop, which like to paint the dragon, fantasy world blah blah blah.....

Making of the Challenger

Tuesday, January 10, 2012

Hundreds of Photo-Real Digital Assets For Team Detroit’s 2012 Ford Mustang Customizer

Team Detroit took this year's Ford Mustang Customizer to the next level, creating an interactive experience that not only invites users to help design their dream muscle car, but also gives their designs a life outside of the automaker’s website, in social media.

Hundreds of Photo-Real Digital Assets For Team Detroit’s 2012 Ford Mustang Customizer

Monday, January 09, 2012

Character Design with Carlo Spagnola

In this workshop Carlo Spagnola walks you through his visual development process as he creates a Sci-Fi Zombie.

Character Design with Carlo Spagnola

Thursday, January 05, 2012

Vicon Technologies Give USC Students Hands-On Motion Capture Experience

Vicon recently collaborated with the Robert Zemeckis Center for Digital Arts at the USC School of Cinematic Arts to upgrade their motion capture system with 46 cameras.

Vicon Technologies Give USC Students Hands-On Motion Capture Experience

Liquid Magic: Exocortex Technology

Harry Potter’s memory pool sequences required an ink-in-water look where the ink would behave realistically in a large volume, then quickly assume dynamic shapes

Liquid Magic: Exocortex Technology

Tuesday, January 03, 2012

Making of The Mall

Artist searched the PC and found this nice old work that he did back in 2008, so he decide to do a making of for explaining the co...

Making of The Mall

Monday, January 02, 2012

How to Draw a Children's Book Illustration

In this tutorial, you’ll learn how to create a detailed 2D illustration using standard Photoshop brushes.

How to Draw a Children's Book Illustration

Sunday, January 01, 2012

Download 2012 Wallpaper Calendar - Free Download

We want to take this opportunity to wish each and every one of you the best of times. Happy New Year to all of you and Happy Download...

Download 2012 Wallpaper Calendar - Free Download

Saturday, December 31, 2011

2012 New Year Wishes by MD Simulations

MD Simulation's wishing you 2012 Happy New Year with this cool animated short. Hope you all will enjoy this animation and soon this industry and whole world will come out of double dip recession.

2012 New Year Wishes by MD Simulations

Video Tutorial: Creating a Low-Poly City

In this 40 min video tutorial you will learn how to create a low poly city using a free plugin Greeble. We will also talk about mapping techniques for this project

Video Tutorial: Creating a Low-Poly City

Thursday, December 29, 2011

Making of Detective Ridley

In this tutorial artist will take you through the steps in the creation of my Detective Ridley characters made for Gameloft

Making of Detective Ridley

Friday, December 23, 2011

722 - Advanced Car Rig & Animation: Vol 1

The 722 training DVD is a video based training which contains video tutorials that will show you how to create an advanced car rig and animate your model of the beautiful McLaren SLR 722s Roadster.

722 - Advanced Car Rig & Animation: Vol 1

Thursday, December 22, 2011

Making of Red Bugatti

Artist planning to model a Bugatti for a long time ago. The time arrived last month when he stayed 3 full weeks without a freelance work.

Making of Red Bugatti

Wednesday, December 21, 2011

Video Tutorial: Rendering a Toy in V-Ray

In this 1 hour video tutorial you will learn how to create some complex Vray materials and works with vray render elements

Video Tutorial: Rendering a Toy in V-Ray

Monday, December 19, 2011

Making of Ibaloy Warrior

This tutorial will explain how artist was able to make this piece. There’s nothing special about the process of making it. It was just a product of right and correct composition, color, and lighting

Making of Ibaloy Warrior

Friday, December 16, 2011

Interview with Marshall Womack (Fossil Software)

Interview with Environment Artist Marshall Womack, workins as Chief Creative Officer of Fossil Software, an iPhone development company

Interview with Marshall Womack (Fossil Software)

Thursday, December 15, 2011

Making of What are they Staring at?

What are they staring at has been created to improve artistic skills at environmental design and ended up as a personal piece which really liked by artist

Making of What are they Staring at?

Wednesday, December 14, 2011

Interview with Joe Fenton

After studying sculpting at the Wimbledon School of Art in the UK, went on to work for a few years in the film industry

Interview with Joe Fenton

Tuesday, December 13, 2011

TRANSFORMERS: FALL OF CYBERTRON Teaser

Powerful and dark, with a filmic look and feel, the :90 piece hooks gamers with emotional imagery, a haunting track and redemptive story

TRANSFORMERS: FALL OF CYBERTRON Teaser

Monday, December 12, 2011

Video Tutorial: Modeling the Crystal Chandelier

In this 45 min video tutorial we will learn how to model a Crystal Chandelier in 3ds Max. This tutorial will only covers the modeling part.

Video Tutorial: Modeling the Crystal Chandelier

Thursday, December 08, 2011

Making of Iron Asylum

This Work is based on Jerry Beck concept. His character was comic style and I wanted to make it more realistic but still keeping it a bit of stylized.

Making of Iron Asylum

Tuesday, December 06, 2011

Getting Acquainted With the 3D Generation

Whether 3D moves beyond a stylistic evolution and becomes a revolution, though, has yet to be seen. As some developers and players note, the unique visual effect of 3D -- with the initial disorientation of viewing a scene with an illusion of depth and then continuing to direct the action

Getting Acquainted With the 3D Generation

Monday, December 05, 2011

CGArena: CG Magazine Dec - Jan 12 Issue

Another issue of free animation PDF magazine free issue is out and available for download. Hope you will enjoy reading this issue ...

CGArena: CG Magazine Dec - Jan 12 Issue

Friday, December 02, 2011

CryEngine 3 - Vol 1-2-3 - Intro and Application

In this first DVD of our series, Hélder Pinto starts by walking you through many of the common features of CryENGINE 3 SDK like Customizing the User Interface, Folder Structure, Viewports, Entities, Panels, Objects and much more.

In this second DVD of our series, Hélder Pinto continues where he left off on the creation of an entire level from scratch. Hélder starts off by placing particles in the scene and then goes into the “Boids” system to place things like flocks of birds.

In this third DVD of our series, Helder Pinto goes into more intermediate and advanced topics now that the first level is complete. Hélder starts off by explaining how to create and add custom decals, roads, and terrain layers to the level.

CryEngine 3 - Vol 1-2-3 - Intro and Application

Thursday, December 01, 2011

Pixomondo Leads VFX for Martin Scorsese's HUGO

Pixomondo completed over 800 shots as the primary visual effects vendor on Martin Scorsese’s 3D epic adventure, Hugo.

Pixomondo Leads VFX for Martin Scorsese's HUGO

FumeFX December Sale

From Dec 1st and ending on Dec 31st 2011, FumeFX will be sold at $777 in CGArena Store + Will receive free upgrade to FumeFX 3.0

http://www.cgarena.com/store/fumefx21