Monday, April 28, 2014

Clockwork VFX Brings Monopoly Town To 3D Animated Life For Hasbro

MeetIt’s a game we’ve all played, but a world we’ve never truly seen – until now.  Clockwork VFX, the creative visual effects/3D animation studio led by Creative Director/Co-Founder Jason Tomlins and Executive Producer Mia Harvey, crafted an engaging new ad for Hasbro’s latest version of Monopoly Junior and agency UPROAR, New York, that transports viewers past go, jail and straight to Boardwalk’s lush beach and amusement park. 



Clockwork VFX Brings Monopoly Town To 3D Animated Life For Hasbro

Thursday, April 03, 2014

BlackTrax used at Mercedes Benz launch of new V-Class

m box bewegtbild GmbH creates stunning, high-energy realtime multimedia experience for new Mercedes Benz V-Class launch in Munich, Germany

BlackTrax used at Mercedes Benz launch of new V-Class

Wednesday, April 02, 2014

Hard Surface Modeling in ZBrush 4R6

This is a full workshop, recorded in realtime, with no edits (besides clean up for interruptions and breaks). Be warned, it is a LONG workshop. But when it comes to hard surface, it is a long process which is why I don't do too much of it due to time constraints. Stick with it all the way through to learn all of the tricks I use, or cherry pick from each chapter. I hope you enjoy it and please feel free to subscribe and share your feedback.

Hard Surface Modeling in ZBrush 4R6

Next-Gen Weapon Texturing

In this course, instructor Stephen G. Wells walks us through the creation of his Vampire Stake Launcher. His workflow covers various tools within the editable poly modifier such as edge extrusion, beveling, and slice planes, as well as the use of individual modifiers such as free form deformation lattices and symmetry to make the process easier. In addition, he will also cover the importance of smoothing groups while modeling, as well as make use of the kitbashing technique while reusing some elements that he has already created.

Next-Gen Weapon Texturing