MPC NY was recently tapped by BBH and director Noam Murro to create extensive VFX work on a promo for Killzone: Shadow Fall, the h...
MPC NY Brings Warzone to Life for PS4’s Killzone: Shadow Fall
Friday, December 20, 2013
Making of Uncle Scrooge
The starting idea was to convert a 2D character into a 3D model, accurate but concrete and tangible at the same time. The characte...
Making of Uncle Scrooge
Making of Uncle Scrooge
Friday, December 06, 2013
Side Scrolling Platformer in Game Maker Studio
In this course, instructor Alan Thorn will be walking through the process of creating a side-scrolling platformer game from scratch using GameMaker: Studio.
Side Scrolling Platformer in Game Maker Studio
Side Scrolling Platformer in Game Maker Studio
Thursday, December 05, 2013
Making of The City Above the Sky
Artist wanted to make a scene where he had a just the peak of some skyscrapers standing out above the clouds along with some other...
Making of The City Above the Sky
Making of The City Above the Sky
Tuesday, December 03, 2013
FurryBall - Incredibly Fast GPU Render - 50% OFF
FurryBall is a unique incredibly fast GPU production quality final frame renderer with advanced rendering techniques developed since 2008. FurryBall is implemented directly into Maya and 3ds Max, with network rendering, standalone renderer and multi GPU support.
FurryBall - Incredibly Fast GPU Render
FurryBall - Incredibly Fast GPU Render
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