Instructor Nick Miller gives a comprehensive introduction of ZScripting with ZBrush. Nick starts off with the basics and goes through the creation of a simple script allowing the user to get a firm grasp on the fundamentals by showing how ZScripts are structured and going through the most common commands.
ZScripting with ZBrush - An Introduction and Application
Thursday, March 21, 2013
Wednesday, March 20, 2013
High Quality Construction Materials Textures
Dosch Textures: Construction Materials - Asia provides 170 very detailed depictions construction material surfaces. Most of the textures are of seamlessly tileable
High Quality Construction Materials Textures
High Quality Construction Materials Textures
Tuesday, March 19, 2013
Learn Tips and Tricks in Unity
We'll look at all sorts of handy features inside this powerful Engine to help accelerate your workflow, and really power your work inside of Unity!
Learn Tips and Tricks in Unity
Learn Tips and Tricks in Unity
Monday, March 18, 2013
Making of The Window
This was a simple practice of a interior scene but with feeling on it. My only inspiration was the The Crow movie that I really love.
Making of The Window
Making of The Window
Friday, March 15, 2013
Making of The Green Redemption
In this making I am going to discuss how my work "The Green Redemption" was completed. It took me twenty days of direct and indirect work to finish.
Making of The Green Redemption
Making of The Green Redemption
Thursday, March 14, 2013
Poetica Takes a CG Journey with Trek
As if borne of a dream, Poetica's beautifully monochromatic spec film for Trek Bicycles bares the distinct look and feel of a surreal mindscape.
Poetica Takes a CG Journey with Trek
Poetica Takes a CG Journey with Trek
Wednesday, March 13, 2013
How to make the Complex Lamp
Learn how to make the complex Lamp in 3ds max. This 25 min video tutorial covers Modeling of the complex lamp.
How to make the Complex Lamp
How to make the Complex Lamp
Tuesday, March 12, 2013
Interview with Jeremie Passerin - Rigging Supervisor at Blur Studio
Jeremie Passerin currently working at Blur Studio in Venice, California. he is supervising the Rigging Department on all the project...
Interview with Jeremie Passerin - Rigging Supervisor at Blur Studio
Interview with Jeremie Passerin - Rigging Supervisor at Blur Studio
Saturday, March 09, 2013
Video Tutorial: Modeling Pillow and Blanket in Marvelous Designer 2
In these two tutorials you will learn how to mode the pillow and blanket realistically in Marvelous Designer 2.
Video Tutorial: Modeling Pillow and Blanket in Marvelous Designer 2
Video Tutorial: Modeling Pillow and Blanket in Marvelous Designer 2
Friday, March 08, 2013
Making of Tom Waits
When I decided to do a celebrity likeness I already knew it was going to be a challenge to do. After this is done I feel it was THE most challenging thing I have done so far in CG
Making of Tom Waits
Making of Tom Waits
Thursday, March 07, 2013
Model the iDea Lamp in 3ds Max
Learn how to make Idea Lamp in 3ds max. This 40 min video tutorial covers Modeling, adding materials, lighting, rendering, And Photoshop for Post production.
Model the iDea Lamp in 3ds Max
Model the iDea Lamp in 3ds Max
Wednesday, March 06, 2013
Painting the Girl Arale by Felipe Moreira
Artist draw the Arale, a character from the japanese manga Dr. Slump using Photoshop and very excited to share the process.
Painting the Girl Arale by Felipe Moreira
Painting the Girl Arale by Felipe Moreira
Monday, March 04, 2013
VRay To Nuke - Compositing Passes
This video tutorial is about setting up your render settings in VRay to get the most of its render passes system. It will show you how to uses the Extra Tex passes Node to create custom render layers, for instance an ambient occlusion pass built in the multichannel exr file
VRay To Nuke - Compositing Passes
VRay To Nuke - Compositing Passes
Sunday, March 03, 2013
Learn UVW Unwrapping with tool Roadkill
In this tutorial on Unwrapping with Roadkill, instructor Stephen Wells gives us a full overview of this powerful UVW unwrapping tool!
Learn UVW Unwrapping with tool Roadkill
Learn UVW Unwrapping with tool Roadkill
Friday, March 01, 2013
Learn to create Realistic Renders in Mental Ray
If you find yourself rendering over and over again for hours at a time, this is the tutorial for you. In this tutorial we'll attempt to demystify mental rays render pass system paying special attention to the mia_material_x and it's outputs.
Learn to create Realistic Renders in Mental Ray
Learn to create Realistic Renders in Mental Ray
Modeling Quadrupeds for Production: Vol 1
This tutorial covers creature creation from concept sketches through to modeling a low poly base mesh in Maya.
We'll follow Jay as he takes us through the challenges of creating clean topology that can be passed down the pipeline for rigging and animation.
Modeling Quadrupeds for Production: Vol 1
We'll follow Jay as he takes us through the challenges of creating clean topology that can be passed down the pipeline for rigging and animation.
Modeling Quadrupeds for Production: Vol 1
Surface Anatomy Detailing in ZBrush: Vol 2
Drawing from his experience on recent feature films Lockout and John Carter, Senior Modeler Jay Edwards from Reliance Mediaworks VFX shares his production techniques for creating detailed surface anatomy in ZBrush.
Surface Anatomy Detailing in ZBrush: Vol 2
Surface Anatomy Detailing in ZBrush: Vol 2
Physically Accurate Lighting in Mental Ray
This project takes you through the workflow of physically accurate lighting in mental ray. It shows you how to light up the scene with the ultimate goal being to give you control over the illumination of your own scenes.
Physically Accurate Lighting in Mental Ray
Physically Accurate Lighting in Mental Ray
Lighting Passes in Post-Production Maya and Nuke
In this course we create a light setup optimized for post-production with physical lights and light surfaces in mental ray, the lights are then split into layers with appropriate passes and reassembled in Nuke. With control of the individual lights we can relight the scene in real time without the need to re-render, thus creating a more efficient workflow.
Lighting Passes in Post-Production Maya and Nuke
Lighting Passes in Post-Production Maya and Nuke
Texture Projection Techniques in MARI
Learn how to quickly create texture projections in MARI, we'll be demonstrating the entire procedure starting from the raw camera images and taking you through the process used to create diffuse, bump, roughness and spec / reflection maps.
Texture Projection Techniques in MARI
Texture Projection Techniques in MARI
Hair Solution for 3ds Max - Hair Farm
Hair Farm is a complete hair solution for 3ds Max. It is specially designed for CG professionals who wish to create gorgeous hair quickly and precisely. Hair Farm comes with 40 different tools for hair modeling, animation and rendering.
Hair Solution for 3ds Max - Hair Farm
Hair Solution for 3ds Max - Hair Farm
Learning 3D Modeling in Photoshop
In this training course for 3D Modeling in Photoshop, expert trainer Jeff Sengstack will show you how to use the 3D tools in Adobe Photoshop to create and render high-quality 3D models and animations. Photoshop is not just for editing photos any longer, the 3D tools that you have at your fingertips will allow you to quickly and easily create 3D models, and this video tutorial will show you how! Jeff starts your Photoshop 3D training by showing you how to setup your workspace, and walking you through the camera and view controls, which are essential for building models.
Learning 3D Modeling in Photoshop
Learning 3D Modeling in Photoshop
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