Wednesday, January 30, 2013

Free Download: Olive Trees Pack Vol 1

Pack of 9 olive trees with textures (Diffuse, Specular, Normalmap, Displace) and Vray Materials

Free Download: Olive Trees Pack Vol 1

Monday, January 28, 2013

Learn the Maxon Cinema 4D R14 from Experts

In this Maxon Cinema 4D R14 training course expert author Chris Martin teaches you the basic tools you will need to create 3D models in this software. Chris is an educator and also uses Cinema 4D for his business, creating graphics solutions for TV, film and businesses. He uses this real-world experience to show you how to actually use Cinema 4D for your day to day 3D modeling needs.

Learn the Maxon Cinema 4D R14 from Experts

Learn to create Bedroom Scene from A to Z


Learn how to create this Bedroom Scene from A to Z!
 Here are some of the topics covered:
  • Polygon modeling complex furniture and the room
  • Cloth simulations (Duvet, pillow edges, bedside tables and curtains)
  • UVW Unwrapping
  • Material creation with VRay
  • Interior lighting setup
  • Post-Production in Photoshop

Learn to create Bedroom Scene from A to Z

Learn to Create Modular Building Workflow

In this video we discuss creating modular assets on the grid that are highly reusable, use Photoshop to create a texture sheet to quickly map to our modular building set, and quick UV techniques for these types of assets.

Learn to Create Modular Building Workflow

RayFire Cache Video Tutorial

The new RayFire cache is here! Check the tutorial as well. New feature in RayFire 1.61 - Geometry & Animation caching in single file.

RayFire Cache Video Tutorial

Friday, January 25, 2013

Methods of Assessment of Creative Artworks

Each creative person in the course of the activity exposes his artworks on court as spectators, and professional jury. How the inhabitant and how the professional estimates the presented work?

Methods of Assessment of Creative Artworks

Wednesday, January 23, 2013

Production/VFX House Address Submission

We are updating and growing the list of production/vfx house address and contact details, so if you serious about your business an...

Production/VFX House Address Submission

Tuesday, January 22, 2013

Understanding mParticles in 3ds Max

In this tutorial I will give a little introduction to use a simple effects of "MassFX Flow" with a fragment pieces at follow down and collision on the box geometry

Understanding mParticles in 3ds Max

Saturday, January 19, 2013

Learn the Basics of Modelling Classic Furniture

Classic Furniture video tutorial series are designed to give you all the building blocks you need to successfully model and map cl...

Learn the Basics of
Modelling Classic Furniture

Thursday, January 17, 2013

FumeFX Explosion & Effector

This will teach you how to use Effector to control turbulence. Effectors are one of the most powerful tools in the FumeFX

FumeFX Explosion & Effector

Wednesday, January 16, 2013

Asset workflow Tutorial for creating a Sci-fi Floor

Starting with the normal map baking process in 3ds Max, this tutorial will cover creating color and spec maps, setup a floor material in UDK

Asset workflow Tutorial for creating a Sci-fi Floor

Thursday, January 10, 2013

Medieval Sword Modeling in Maya

in this tutorial I will show you how to model a low poly sword using Maya modeling tools, by using this technique you would be able to model any kind of sword

Medieval Sword Modeling in Maya

Monday, January 07, 2013

MPC and RKCR/Y&R deliver an extraordinary campaign for Virgin Atlantic

Directed by Antoine Bardou-Jacquet through Partizan, the spot features a cast of 5 super-humans who were ‘born different’ than the rest of us. Due to the scale of the shoot, the MPC VFX team were brought in at a very early stage, helping to work out concepts for individual shots.

MPC and RKCR/Y&R deliver an extraordinary campaign for Virgin Atlantic

Interview with Zynga (Development Team Behind Farmville 2)

The creative team discussed the studio’s new 3D pipeline, which it credits for the new look of Farmville 2. The behind-the-scenes video details how the Zynga team easily modeled, animated and rigged 3D characters and environments to build an engrossing universe for gamers.

Interview with Zynga (Development Team Behind Farmville 2)

Saturday, January 05, 2013

Creating the Galapagos Islands in 3D for Sky's new Print Campaign

By using state of the art 3D camera technology the unique and rare creatures of these islands have been brought to life in ways never seen to viewers before.

Creating the Galapagos Islands in 3D for Sky's new Print Campaign

Wednesday, January 02, 2013

How to create Stereoscopic Render

In this tutorial Majid will explain you how to create a stereoscopic render in 3ds max and Fusion.

How to create Stereoscopic Render