Friday, December 20, 2013

MPC NY Brings Warzone to Life for PS4’s Killzone: Shadow Fall

MPC NY was recently tapped by BBH and director Noam Murro to create extensive VFX work on a promo for Killzone: Shadow Fall, the h...

MPC NY Brings Warzone to Life for PS4’s Killzone: Shadow Fall

Making of Uncle Scrooge

The starting idea was to convert a 2D character into a 3D model, accurate but concrete and tangible at the same time. The characte...


Making of Uncle Scrooge

Friday, December 06, 2013

Side Scrolling Platformer in Game Maker Studio

In this course, instructor Alan Thorn will be walking through the process of creating a side-scrolling platformer game from scratch using GameMaker: Studio.

Side Scrolling Platformer in Game Maker Studio

Thursday, December 05, 2013

Making of The City Above the Sky

Artist wanted to make a scene where he had a just the peak of some skyscrapers standing out above the clouds along with some other...

Making of The City Above the Sky

Tuesday, December 03, 2013

FurryBall - Incredibly Fast GPU Render - 50% OFF

FurryBall is a unique incredibly fast GPU production quality final frame renderer with advanced rendering techniques developed since 2008. FurryBall is implemented directly into Maya and 3ds Max, with network rendering, standalone renderer and multi GPU support.

FurryBall - Incredibly Fast GPU Render

Friday, November 29, 2013

Making of Aurora Space Station

Artist always make a sketch of the idea he have in mind, not super detailed, just to get an idea of the composition

Making of Aurora Space Station

Wednesday, November 27, 2013

Maya Vray Rendering (Nightlight)

In this tutorial I'm going to show you how to setup a night time interior lighting and rendering scene using Maya and V-Ray render...

Maya Vray Rendering (Nightlight)

Monday, November 25, 2013

Making of Spatium Navis- How to make a Sci-Fi Env.

Artist will show you every step from the modeling to the post-process, in order to demonstrate the complete workflow for the creation of this image.

Making of Spatium Navis- How to make a Sci-Fi Env.

Thursday, November 21, 2013

MPC NY Brings Warzone to Life for PS4’s Killzone: Shadow Fall

MPC NY was recently tapped by BBH and director Noam Murro to create extensive VFX work on a promo for Killzone: Shadow Fall, the highly anticipated new entry in the high-octane first person shooter Killzonefranchise

MPC NY Brings Warzone to Life for PS4’s Killzone: Shadow Fall

Wednesday, November 20, 2013

Passion Pictures NYC and MPC Recreate Christmas Past for Coca-Cola, via Santo

Working via Argentine agency Santo, Passion Pictures NYC partnered with MPC NY to spread the gift of holiday cheer in an all-new campaign for Coca-Cola.

Passion Pictures NYC and MPC Recreate Christmas Past for Coca-Cola, via Santo

Tuesday, November 19, 2013

Murder, Sex, Greed and Flowers

The Chinese Orchid self-fornicates to create offspring. Semper Augustus is a bulb so valuable that one specimen once sold for more than the price of a mansion.

Murder, Sex, Greed and Flowers

Monday, November 18, 2013

Making of Forgotten Forest

In this tutorial I will discuss how we created these leaves and what things need to think or remember when creating a forest like this.

Making of Forgotten Forest

Friday, November 15, 2013

Orc Body ZBrush Series

In this course, instructor Stephen Wells will be walking through the process of finishing his Next Gen Orc character while showing you some tools, tips, and workflow methods used within ZBrush.

Orc Body ZBrush Series

Wednesday, November 13, 2013

Video Tutorial for Realistic Interior Lighting

This is your chance to study different lighting scenarios with vray, also you can learn different vray physical camera setup, how to create physical accurate shading, the use of different vray lights, vray hdri, sphere lights and vray mesh lights, and how to get a nice mood with Photoshop post-productions techniques.

Video Tutorial for Realistic Interior Lighting

Tuesday, November 12, 2013

Gravity - How are those stunning images made?

Everybody thinking how were those stunning images of Space made? By taking a film crew up 372 miles above the earth? In fact those mesmerising images were planned and created in Soho, London

Gravity - How are those stunning images made?

Friday, November 08, 2013

Metal Tearing with Bullets

In this 24 min tutorial, you will learn how to tear the metal through bullets or any object using particle flow in 3ds Max.

Metal Tearing with Bullets

Tuesday, November 05, 2013

Making of The Mating

This image was commissioned by the Chilean band Pressure, and it’s the first of four images meant to promote the upcoming release of their first album

Making of The Mating

Wednesday, October 30, 2013

HDRI: Utility Vehicle Backgrounds

Dosch HDRI: Utility Vehicle Backgrounds contains HDRIs including corresponding backplate sets of 15 locations.

HDRI: Utility Vehicle Backgrounds

Tuesday, October 29, 2013

How To Rectify Rolling Shutter Problem in After Effects and Premiere

In this 12 min tutorial Chandan will show you how to rectify a rolling shutter problem in After Effect and Premiere.

How To Rectify
Rolling Shutter Problem in After Effects and Premiere

Friday, October 25, 2013

Object Assemble or Appear with Hologram Effect

In this 36 min tutorial learn how to make object appear or assemble with hologram effect, we will use particle flow and slice modi...

Object Assemble or Appear with Hologram Effect

Thursday, October 24, 2013

Modeling an Umbrella

Artist would like to present you a way of modeling an umbrella by using program Marvelous Designer. Using this technique you can m...

Modeling an Umbrella

Wednesday, October 23, 2013

How To Make A Richter Scale Effect in After Effects

In this 6 min tutorial Chandan will show you how to simulate a Richter scale like effect using the default expressions in After Effects

How To Make A Richter Scale Effect in After Effects

Saturday, October 05, 2013

3D Cyborg Production

In this workshop Rami Ali demonstrates all the techniques he uses to create complex hard-surface and organic 3D models. The key tool of this workshop is ZBrush and some of the techniques covered in this workshop include brush sculpting, dynamesh, insert-mesh brushes and curve mode, boolean functions, panel loops, mesh extract features and more. Other techniques covered include box and polygonal modeling that can be used to create base-meshes and hard surface assets. As an added bonus Rami also demonstrate how to create quick photo-real look-dev renders in Keyshot.

3D Cyborg Production

Thursday, October 03, 2013

Making of The Cyborg

This making of is different for me because normally I am an archviz rendering man, and this time I made a robot :) and yes this is...

Making of The Cyborg

Monday, September 30, 2013

Making of Hunter

Artist will try to share the interesting parts about this project and find what I say useful. Artist wanted to do at the beginning “creating a sexy character in nano suit and armor.

Making of Hunter

Friday, September 27, 2013

Making of the Clown


The main goal was to create a 3d character based on a 2d concept. So, I am going to show you how I did the Clown in 3d software.

Making of the Clown

Wednesday, September 25, 2013

Learn Vray Interior Lighting

This is a Video tutorial with Vray and 3ds Max, topics covered in this Video:
Vray ies
Vray HDRI
Vray Dome Light
Vray Camera
Render Settings
Materials Tips
Post-production

Learn Vray Interior Lighting

Monday, September 23, 2013

Making of Raspberry Day

Mostly an achievement of a realistic picture does not depend on correct shading and lightning as we can watch them in tutorials but on the proper ratio of all components of realism

Making of Raspberry Day

Saturday, September 21, 2013

Making of After School

For this illustration piece, I wanted to portray a scenery of a hot midsummer afternoon somewhere in Midwest suburbia- perhaps in ...

Making of After School

Topogun - Complete Introduction

In this tutorial, instructor Stephen Wells will take us through the complete pipeline of the software Topogun, as we learn the interface and functions needed to retopo game assets.

Topogun - Complete Introduction

Thursday, September 12, 2013

New Lexus IS Hybrid Which Stars in the First Real-Time &

Trace Your Road is the unique experiential performance, featuring an F1 driver, captured in the spot campaign and BTS film created for Lexus Italy

New Lexus IS Hybrid Which Stars in the First Real-Time &

Thursday, August 29, 2013

Making of Obsidian World - Karra

Artist worked with client on making a book cover for a tabletop RPG game book named Obsidian World. The female character in front of the cover was the main character in the game named Karra.

Making of Obsidian World - Karra

Monday, August 26, 2013

Making of Pandemonium

The word has several meanings including total chaos, causing uproar and the abode of demons. I decided to try incorporating all three meanings...

Making of Pandemonium

Cinema 4D Special Effects Techniques

In this Cinema 4D training course, Adobe Certified Associate and 3D expert Chris Martin introduces you to some of his favorite special effects techniques. To get the most out of this tutorial, you should have a basic understanding of Cinema 4D and its modules. Chris begins with a close look at the new integration between C4D and Adobe After Effects.

Cinema 4D Special Effects Techniques

Wednesday, August 21, 2013

Making of the Heavy Rain

The original plate is a Vue render in which I modeled a procedural terrain with some square buildings, combining nodes through noise filters.

Making of the Heavy Rain

Friday, August 16, 2013

Krakatoa Creates CG Visualizations from LIDAR Scans for Short Film "Rebirth"


Exploring the same church, Rebirth comprises three separate scenes created using different visual techniques. Contemplative, philo...

Krakatoa Creates CG Visualizations from LIDAR Scans for Short Film "Rebirth"

Wednesday, August 14, 2013

Live Action & CG 5 - 3D Set Extensions in Nuke

In this training, instructor Matt Skonicki explores plate enhancement and set extension. He starts off by going over the raw workflow with footage captures from the new Blackmagic Cinema Camera. From there he tracks the footage in Nuke and then begins rotoscoping for sky replacement using the new Nuke Planar Tracker Node. 

Live Action & CG 5 - 3D Set Extensions in Nuke

Monday, August 12, 2013

Making of Camaro ZL1

Artist going to cover modeling, texturing and lighting of the image camaro zl1. He don\'t intend to make a step-by-step tutorial, ...

Making of Camaro ZL1

Thursday, August 08, 2013

Making of Queen of Death

Artist wanted to create a beast so he felt that this was a good time to give it a try. Hope you got some useful stuff from this.

Making of Queen of Death

Tuesday, August 06, 2013

Platige Roars in Latest Tiger Campaign

When Polish energy drink Tiger needed a studio to bring their feisty namesake mascot to life, they enlisted the animation experts at Platige.

Platige Roars in Latest Tiger Campaign

Tuesday, July 30, 2013

CGArena: CG Magazine Jul - Aug 13 Issue

Another issue of your favorite bi-monthly PDF magazine is released with lots of interesting makings and interviews. Download your ...

CGArena: CG Magazine Jul - Aug 13 Issue

Wednesday, July 24, 2013

Making of Fairy Green

Artist like to share how he did this character. Artist wants to improve the character modelling skills as well as lighting and com...

Making of Fairy Green

Monday, July 22, 2013

Making of Cyborg Operator

Here artist showed the girl who operated some kind of Cyborg or Mecha drone, I tried to show the girl a bit sad like characters on the pictures of the Ages of Renaissance.

Making of Cyborg Operator

Thursday, July 18, 2013

MPC Creates CG Athletes for EA SPORTS

The fully CG pieces were used to promote the company's four sports franchises for industry heavyweights at the 2013 E3 conference ...

MPC Creates CG Athletes for EA SPORTS

Wednesday, July 17, 2013

Making of The Angry Fan

The Piece was inspired after I watched the match between Nigeria and Burkina Faso in the 2013 AFCON games.

Making of The Angry Fan

Monday, July 15, 2013

Short Film: Amasia

A solar flare sparks major climatic changes on Earth. These changes are not going to be without consequences for humanity...

Short Film: Amasia

Friday, July 12, 2013

A Practical Unity 3D Training Course That Teaches Real World Skills

In this Advanced Unity 3D Game Development training course, expert author Robert Wiebe teaches you how to use some of the advanced features available to you within the Unity 4 game engine.

A Practical Unity 3D Training Course That Teaches Real World Skills

Tuesday, July 09, 2013

Making of Guerillas

Maxim Fleury will take a look at the work he did for the version of Brahm Revel\'s GUERILLAS\'s Cover. Hope you will enjoy reading...

Making of Guerillas

Thursday, July 04, 2013

Making of The World is Bleeding

This artwork was used for as a cover. from this point of view you can understand why sometimes this artwork doesn't follow all artistic rules

Making of The World is Bleeding

Tuesday, July 02, 2013

Interview with Dani Garcia

31 years old artist from Barcelona which having more than 10 years of expereince sometimes as a freelance or working for a game co...

Interview with Dani Garcia

Thursday, June 27, 2013

Creating the Palm Plant

In this tutorial we will learn how to create palm plant with its plant pot, first we will model the plant pot and then set up the ...

Creating the Palm Plant

Wednesday, June 19, 2013

Volume Selection Modifier in 3ds Max

In this tutorial I will show you how to use the Volume selection Modifier (Vol. Sel). You can use this tool for simulating some effects with particles systems or for modelling some landscape or another kind of model.

Volume Selection Modifier in 3ds Max

Wednesday, June 12, 2013

Making of Tough Guy

Artist will explain some of the ZBrush techniques I used to sculpt the tough guy bust in Chihuahua Love

Making of Tough Guy

Tuesday, June 11, 2013

Complete Course on Orc Head Creation in ZBrush

In this tutorial, Stephen Wells covers his process of sculpting, poly painting, and baking normal maps - completely step-by-step - for a Next-Gen Orc head model.

Complete Course on Orc Head Creation in ZBrush

Tuesday, June 04, 2013

Learn How to use Photoshop Creative Cloud

In this Adobe Photoshop CC training course from Andy Anderson, you will learn how to use the worlds most popular graphics and photo editing software. This training is designed for the absolute beginner, and you will learn Photoshop from the ground up, with no prior experience required.

Learn How to use Photoshop Creative Cloud

Friday, May 31, 2013

Making of Electrobot

Artist want to share the construction stages of my work ElectroBot, which I have been working on for a while and have finally completed it.

Making of Electrobot

Thursday, May 30, 2013

Modeling Basic Interior using Vray & 3ds Max

This 31 min video tutorial will show you how to model a basic interior in 3ds max and use Vray to render the scene.There is no voice guidance in this tutorial but slow and detailed tutorial help you in follow this easily.

Modeling Basic Interior using Vray & 3ds Max

Cyberpunk 2077 Cinematic

A showcase of Platige Image's design and execution capabilities, the snapshot of a violent far-future dystopia is building enormou...

Cyberpunk 2077 Cinematic

Wednesday, May 29, 2013

Making of The War Troll

Artist initial idea was to basically create a reptile like biped with strong structural feel as well with an aggressive attitude.

Making of The War Troll

Tuesday, May 28, 2013

MPC, JWT and Outsider create Barry - a talking CG platypus

The spot features Barry, a cheeky CG platypus created by VFX studio MPC in collaboration with Outsider directors Dom & Nic and JWT.

MPC, JWT and Outsider create Barry - a talking CG platypus

FumeFX for Maya

Welcome to the FumeFX - a groundbreaking solution designed for realistic and breathtaking fire, smoke and explosion effects. This unique plug-in is a powerful gaseous fluid dynamics simulator created by Sitni Sati for seamless integration with Autodesk Media & Entertainment’s Maya™ modeling and animation software. Designed for use by visual effects artists, game developers, and visualization professionals who demand the utmost in realism, FumeFX is unrivalled in its ability to capture the nuance and complexity of fluid gas behavior.

FumeFX for Maya

Tuesday, May 21, 2013

Photorealistic Rendering with Vray or Mental Ray

Lighting a scene realistically is one the most challenging aspects of producing photorealistic renders.

Photorealistic Rendering with Vray or Mental Ray

Sunday, May 19, 2013

CG Magazine May - Jun 13 Issue

CGArena free bi-monthly PDF magazine issue is out for free download for all the registered users. You can download the issue now.

CG Magazine May - Jun 13 Issue

Wednesday, May 15, 2013

Interior Scenes Rendering in Mental Ray

Learn how you can create different materials like Chandelier, dishes, Furniture, Carpet, Metal, Floor, Lcd, Curtain…

Interior Scenes Rendering in Mental Ray

Monday, May 13, 2013

Model the Peugeot Onyx: Vray and Mray

Artist followed some of the best trainings on automotive modeling available on the web, that have common points and tips that he will comment here on the development of this project

Model the Peugeot Onyx: Vray and Mray

Friday, May 10, 2013

Setup a Studio Lighting in Maya

Artist will be showing you how to setup a studio lighting environment for you to light and showcase your models

Setup a Studio Lighting in Maya

Wednesday, May 08, 2013

Convert Dirty Objects to Clean Objects - Sink FX

VFX Training by professional 3d artist Amin Sadeghvand And Lighting and shading by Mohammad Sadri.
In this training you will learn how to convert dirty objects to clean objects in Maya without using any plugin.

Convert Dirty Objects to Clean Objects - Sink FX

Making of Happy Cow

Artist always liked to write a short summary of image/artwork I make. I\'m happy that I get the chance to share my information

Making of Happy Cow

Tuesday, April 30, 2013

Interview with Rishi Raj

Indian artist which got the animation training in Vancouver and graduated from the Think Tank Centre

Interview with Rishi Raj

Monday, April 29, 2013

Render High Resolution Images using VRay or Mental Ray

While today’s fast computers may ensure rendering crashes are less and less frequent, there are still instances when processing high resolution photorealistic renders will cause computers to freeze and ultimately crash!

Render High Resolution Images using VRay or Mental Ray

Tuesday, April 23, 2013

Vray HDRI Sky Lighting

This 8 min video tutorial will show you how you can light up a scene using Vray HDRI Sky lighting using 3ds Max. There is no voice guidance in this tutorial

Vray HDRI Sky Lighting

Monday, April 22, 2013

Creating and Texturing a Fantasy Shield with DDO

In this course focused on sculpting and using dDo, instructor Galen Davis takes us through the complete pipeline of creating a Fantasy Shield. Davis demonstrates the ZBrush sculpting process,

Creating and Texturing a Fantasy Shield with DDO

Friday, April 19, 2013

Making of Jealousy

Artist think one of the most challenging parts of creating an art is the idea. "Jealousy" was supposed to be a completely different thing but I changed my mind a couple of times

Making of Jealousy

Tuesday, April 16, 2013

Correcting the Viewport color Display of imported AutoCAD drawings, when added into a Layer in 3ds Max

Often, imported AutoCad drawings lose their original colour once added into a new layer (using Manage Layers toolbar) in 3ds Max.

Correcting the Viewport color Display of imported AutoCAD drawings, when added into a Layer in 3ds Max

Making of the Greenman

Loving History and Folklore, I've always wanted to paint a "green man". The Green Man is a mystical figure found as ornament on many buildings

Making of the Greenman

Tuesday, April 02, 2013

Making of Spider Attack

This 15 min video tutorial will show you how artist made the image of Spider Attack using 3ds Max, After Effects and Photoshop.

Making of Spider Attack

Modeling Simple Room with Vray Light

This 25 min video tutorial will show you how to model a simple room in 3ds max with Vray Light. There is no voice guidance in this...

Modeling Simple Room with Vray Light

Thursday, March 21, 2013

ZScripting with ZBrush - An Introduction and Application

Instructor Nick Miller gives a comprehensive introduction of ZScripting with ZBrush. Nick starts off with the basics and goes through the creation of a simple script allowing the user to get a firm grasp on the fundamentals by showing how ZScripts are structured and going through the most common commands.

ZScripting with ZBrush - An Introduction and Application

Wednesday, March 20, 2013

High Quality Construction Materials Textures

Dosch Textures: Construction Materials - Asia provides 170 very detailed depictions construction material surfaces. Most of the textures are of seamlessly tileable

High Quality Construction Materials Textures

Tuesday, March 19, 2013

Learn Tips and Tricks in Unity

We'll look at all sorts of handy features inside this powerful Engine to help accelerate your workflow, and really power your work inside of Unity!


Learn Tips and Tricks in Unity

Monday, March 18, 2013

Making of The Window

This was a simple practice of a interior scene but with feeling on it. My only inspiration was the The Crow movie that I really love.

Making of The Window

Friday, March 15, 2013

Making of The Green Redemption

In this making I am going to discuss how my work "The Green Redemption" was completed. It took me twenty days of direct and indirect work to finish.

Making of The Green Redemption

Thursday, March 14, 2013

Poetica Takes a CG Journey with Trek

As if borne of a dream, Poetica's beautifully monochromatic spec film for Trek Bicycles bares the distinct look and feel of a surreal mindscape.

Poetica Takes a CG Journey with Trek

Wednesday, March 13, 2013

How to make the Complex Lamp

Learn how to make the complex Lamp in 3ds max. This 25 min video tutorial covers Modeling of the complex lamp.

How to make the Complex Lamp

Tuesday, March 12, 2013

Interview with Jeremie Passerin - Rigging Supervisor at Blur Studio

Jeremie Passerin currently working at Blur Studio in Venice, California. he is supervising the Rigging Department on all the project...

Interview with Jeremie Passerin - Rigging Supervisor at Blur Studio

Saturday, March 09, 2013

Video Tutorial: Modeling Pillow and Blanket in Marvelous Designer 2

In these two tutorials you will learn how to mode the pillow and blanket realistically in Marvelous Designer 2.

Video Tutorial: Modeling Pillow and Blanket in Marvelous Designer 2

Friday, March 08, 2013

Making of Tom Waits

When I decided to do a celebrity likeness I already knew it was going to be a challenge to do. After this is done I feel it was THE most challenging thing I have done so far in CG

Making of Tom Waits

Thursday, March 07, 2013

Model the iDea Lamp in 3ds Max

Learn how to make Idea Lamp in 3ds max. This 40 min video tutorial covers Modeling, adding materials, lighting, rendering, And Photoshop for Post production.

Model the iDea Lamp in 3ds Max

Wednesday, March 06, 2013

Painting the Girl Arale by Felipe Moreira

Artist draw the Arale, a character from the japanese manga Dr. Slump using Photoshop and very excited to share the process.

Painting the Girl Arale by Felipe Moreira

Monday, March 04, 2013

VRay To Nuke - Compositing Passes

This video tutorial is about setting up your render settings in VRay to get the most of its render passes system. It will show you how to uses the Extra Tex passes Node to create custom render layers, for instance an ambient occlusion pass built in the multichannel exr file

VRay To Nuke - Compositing Passes

Sunday, March 03, 2013

Learn UVW Unwrapping with tool Roadkill

In this tutorial on Unwrapping with Roadkill, instructor Stephen Wells gives us a full overview of this powerful UVW unwrapping tool!

Learn UVW Unwrapping with tool Roadkill

Friday, March 01, 2013

Learn to create Realistic Renders in Mental Ray

If you find yourself rendering over and over again for hours at a time, this is the tutorial for you. In this tutorial we'll attempt to demystify mental rays render pass system paying special attention to the mia_material_x and it's outputs.

Learn to create Realistic Renders in Mental Ray

Modeling Quadrupeds for Production: Vol 1

This tutorial covers creature creation from concept sketches through to modeling a low poly base mesh in Maya.

We'll follow Jay as he takes us through the challenges of creating clean topology that can be passed down the pipeline for rigging and animation.

Modeling Quadrupeds for Production: Vol 1

Surface Anatomy Detailing in ZBrush: Vol 2

Drawing from his experience on recent feature films Lockout and John Carter, Senior Modeler Jay Edwards from Reliance Mediaworks VFX shares his production techniques for creating detailed surface anatomy in ZBrush.

Surface Anatomy Detailing in ZBrush: Vol 2

Physically Accurate Lighting in Mental Ray

This project takes you through the workflow of physically accurate lighting in mental ray. It shows you how to light up the scene with the ultimate goal being to give you control over the illumination of your own scenes.

Physically Accurate Lighting in Mental Ray

Lighting Passes in Post-Production Maya and Nuke

In this course we create a light setup optimized for post-production with physical lights and light surfaces in mental ray, the lights are then split into layers with appropriate passes and reassembled in Nuke. With control of the individual lights we can relight the scene in real time without the need to re-render, thus creating a more efficient workflow.

Lighting Passes in Post-Production Maya and Nuke

Texture Projection Techniques in MARI

Learn how to quickly create texture projections in MARI, we'll be demonstrating the entire procedure starting from the raw camera images and taking you through the process used to create diffuse, bump, roughness and spec / reflection maps.

Texture Projection Techniques in MARI

Hair Solution for 3ds Max - Hair Farm

Hair Farm is a complete hair solution for 3ds Max. It is specially designed for CG professionals who wish to create gorgeous hair quickly and precisely. Hair Farm comes with 40 different tools for hair modeling, animation and rendering.

Hair Solution for 3ds Max - Hair Farm

Learning 3D Modeling in Photoshop

In this training course for 3D Modeling in Photoshop, expert trainer Jeff Sengstack will show you how to use the 3D tools in Adobe Photoshop to create and render high-quality 3D models and animations. Photoshop is not just for editing photos any longer, the 3D tools that you have at your fingertips will allow you to quickly and easily create 3D models, and this video tutorial will show you how! Jeff starts your Photoshop 3D training by showing you how to setup your workspace, and walking you through the camera and view controls, which are essential for building models.

Learning 3D Modeling in Photoshop

Wednesday, February 27, 2013

Interview with Isis Sousa

27 years old brazilian artist, all learning has been through trial and error and doing digital illustration from last 3 years

Interview with Isis Sousa

Tuesday, February 26, 2013

Making of Maro Chui Wei

When I start making a character concept art I usually do some quick silhouette thumbnails and pick the one I like for further elaborate...

Making of Maro Chui Wei

Thursday, February 21, 2013

Video Tutorial: Model and Render an iPhone

In this 2 hours video tutorial you will learn how to model and render a realistic iPhone model in 3ds Max.

Video Tutorial: Model and Render an iPhone

Wednesday, February 20, 2013

Cloth Fold Sculpting in ZBrush

In this 2 Hours walkthrough David Richardson will explain how he do the folds.. in ZBrush.

Cloth Fold Sculpting in ZBrush

Night Interior Scene in 3ds Max &Vray

Many of you always want to see the interior, light settings. So, you can also create a professional scene.
Now after purchasing this scene you can take a deep look into the lighting and materials, also get the Realistic Models, Shaders and Textures and study the Camera and Render settings.

Night Interior Scene in 3ds Max &Vray

Tuesday, February 19, 2013

Making of Monster

In this making I am going to tell my process of sculpting a monster bust in ZBrush. I started this as a speed sculpt and finish it in 9 hrs.

Making of Monster

MPC and 4Creative team up on 4seven’s latest mind bending ident

MPC’s VFX team was involved right from the outset of this project, conceptualizing the best approach to bring the idea to life. VFX Supervisor Chrys Aldred said, “This was a great challenge for the team. Shooting indoors had its restrictions, but a huge part of our job is finding creative solutions to these sorts of problems.”

MPC and 4Creative team up on 4seven’s latest mind bending ident

Night Interior Scene in 3ds Max &Vray

Many of you always want to see the interior, light settings. So, you can also create a professional scene.
Now after purchasing this scene you can take a deep look into the lighting and materials, also get the Realisic Models, Shaders and Textures and study the Camera and Render settings.

Night Interior Scene in 3ds Max &Vray

Sunday, February 17, 2013

Model the Classic Furniture Ornaments

Classic Furniture video tutorial series are designed to give you all the building blocks you need to successfully model classic furniture with 3ds MAX.

Model the Classic Furniture Ornaments

Wednesday, February 13, 2013

MPC introduces Thomas

MPC introduces “Thomas,” a photo-real VFX-fueled spot for Dell that reveals the transformative power of imagination.

MPC introduces Thomas

Monday, February 11, 2013

Review: Connectify Dispatch 4.1x

When you have more than 1 connection then you always think why we don’t join the speed of these 2 internet connections and download the file faster.

Review: Connectify Dispatch 4.1x

CGArena: CG Magazine Feb - Mar 13 Issue

New issue of your favorite animation magazine is online now and all the registered members can download this for free.

CGArena: CG Magazine Feb - Mar 13 Issue

Friday, February 08, 2013

Exploring Realflow and Frost

In this video tutorial I will show you how to use, very fast, the plugin Frost and compare the few proprieties with the classic "blob mesh"

Exploring Realflow and Frost

Interview with Tomasz Strzalkowski

Tomasz working as an art director for Flying Wild Hog. In the past, he worked as a senior 3d Artist, then as a Lead Asset Artist for People Can Fly

Interview with Tomasz Strzalkowski

Friday, February 01, 2013

The Making of Cubus House

Hope you will enjoy this small video making of exterior visualization project cubus house by sergio mereces from portugal

The Making of Cubus House

Wednesday, January 30, 2013

Free Download: Olive Trees Pack Vol 1

Pack of 9 olive trees with textures (Diffuse, Specular, Normalmap, Displace) and Vray Materials

Free Download: Olive Trees Pack Vol 1

Monday, January 28, 2013

Learn the Maxon Cinema 4D R14 from Experts

In this Maxon Cinema 4D R14 training course expert author Chris Martin teaches you the basic tools you will need to create 3D models in this software. Chris is an educator and also uses Cinema 4D for his business, creating graphics solutions for TV, film and businesses. He uses this real-world experience to show you how to actually use Cinema 4D for your day to day 3D modeling needs.

Learn the Maxon Cinema 4D R14 from Experts

Learn to create Bedroom Scene from A to Z


Learn how to create this Bedroom Scene from A to Z!
 Here are some of the topics covered:
  • Polygon modeling complex furniture and the room
  • Cloth simulations (Duvet, pillow edges, bedside tables and curtains)
  • UVW Unwrapping
  • Material creation with VRay
  • Interior lighting setup
  • Post-Production in Photoshop

Learn to create Bedroom Scene from A to Z

Learn to Create Modular Building Workflow

In this video we discuss creating modular assets on the grid that are highly reusable, use Photoshop to create a texture sheet to quickly map to our modular building set, and quick UV techniques for these types of assets.

Learn to Create Modular Building Workflow

RayFire Cache Video Tutorial

The new RayFire cache is here! Check the tutorial as well. New feature in RayFire 1.61 - Geometry & Animation caching in single file.

RayFire Cache Video Tutorial

Friday, January 25, 2013

Methods of Assessment of Creative Artworks

Each creative person in the course of the activity exposes his artworks on court as spectators, and professional jury. How the inhabitant and how the professional estimates the presented work?

Methods of Assessment of Creative Artworks

Wednesday, January 23, 2013

Production/VFX House Address Submission

We are updating and growing the list of production/vfx house address and contact details, so if you serious about your business an...

Production/VFX House Address Submission

Tuesday, January 22, 2013

Understanding mParticles in 3ds Max

In this tutorial I will give a little introduction to use a simple effects of "MassFX Flow" with a fragment pieces at follow down and collision on the box geometry

Understanding mParticles in 3ds Max

Saturday, January 19, 2013

Learn the Basics of Modelling Classic Furniture

Classic Furniture video tutorial series are designed to give you all the building blocks you need to successfully model and map cl...

Learn the Basics of
Modelling Classic Furniture

Thursday, January 17, 2013

FumeFX Explosion & Effector

This will teach you how to use Effector to control turbulence. Effectors are one of the most powerful tools in the FumeFX

FumeFX Explosion & Effector

Wednesday, January 16, 2013

Asset workflow Tutorial for creating a Sci-fi Floor

Starting with the normal map baking process in 3ds Max, this tutorial will cover creating color and spec maps, setup a floor material in UDK

Asset workflow Tutorial for creating a Sci-fi Floor

Thursday, January 10, 2013

Medieval Sword Modeling in Maya

in this tutorial I will show you how to model a low poly sword using Maya modeling tools, by using this technique you would be able to model any kind of sword

Medieval Sword Modeling in Maya

Monday, January 07, 2013

MPC and RKCR/Y&R deliver an extraordinary campaign for Virgin Atlantic

Directed by Antoine Bardou-Jacquet through Partizan, the spot features a cast of 5 super-humans who were ‘born different’ than the rest of us. Due to the scale of the shoot, the MPC VFX team were brought in at a very early stage, helping to work out concepts for individual shots.

MPC and RKCR/Y&R deliver an extraordinary campaign for Virgin Atlantic

Interview with Zynga (Development Team Behind Farmville 2)

The creative team discussed the studio’s new 3D pipeline, which it credits for the new look of Farmville 2. The behind-the-scenes video details how the Zynga team easily modeled, animated and rigged 3D characters and environments to build an engrossing universe for gamers.

Interview with Zynga (Development Team Behind Farmville 2)

Saturday, January 05, 2013

Creating the Galapagos Islands in 3D for Sky's new Print Campaign

By using state of the art 3D camera technology the unique and rare creatures of these islands have been brought to life in ways never seen to viewers before.

Creating the Galapagos Islands in 3D for Sky's new Print Campaign

Wednesday, January 02, 2013

How to create Stereoscopic Render

In this tutorial Majid will explain you how to create a stereoscopic render in 3ds max and Fusion.

How to create Stereoscopic Render