Italian concept designer and digital matte painter working in Hollywood at the Aaron Sims Company mainly on feature films.
Interview with Francesco Corvino
Tuesday, October 30, 2012
Saturday, October 27, 2012
Character Ideation
In this workshop Carlo is going take you through the complete procedure of developing a character from scratch and shows his process of how to do a prior research for a character before starting a concept sketch.
Character Ideation
Character Ideation
Thursday, October 25, 2012
Mothership’s David Rosenbaum Reunites with Nike
Director David Rosenbaum of Mothership reunited with Nike to create spots for Nike's Pro Combat "Hyperwarm" and "Hypershield" cold-weather and water-resistant clothing.
Mothership’s David Rosenbaum Reunites with Nike
Mothership’s David Rosenbaum Reunites with Nike
Wednesday, October 24, 2012
Making of House in Alentejo
Artist were originally inspired by real photos from around the world. After a lot of research around the web he find out some really cool inspirations for lighting, vegetation and materials.
Making of House in Alentejo
Making of House in Alentejo
Monday, October 22, 2012
Creating Vray Materials - Vol 1-2
These training\'s will show you how we approach material creation in V-Ray and you will also learn how to create exterior material...
Creating Vray Materials - Vol 1-2
Creating Vray Materials - Vol 1-2
Thursday, October 18, 2012
Maya - Vray Material Basics
In this quick video Tutorial I want to show you the basics of setting up a Vray Material in Maya. It is a really straight forward renderer so its pretty easy to use.
Maya - Vray Material Basics
Maya - Vray Material Basics
Kitchen Deluxe
In this in-depth training you will learn how to make this whole scene from scratch – modeling/ lighting/ texturing/ post-production.
Kitchen Deluxe
Kitchen Deluxe
Wednesday, October 17, 2012
Making of The Ghost House
It is not a tutorial in the traditional way, since a step by step guide on such project is not possible to describe in a few pages.
Making of The Ghost House
Making of The Ghost House
Tuesday, October 16, 2012
Export Hybrido particles for Krakatoa
In this video tutorial I will show how you can export particles from simulation of realflow (using Hybrido solver) for Krakatoa renderer and import inside 3DS Max for render it without problem.
Export Hybrido particles for Krakatoa
Export Hybrido particles for Krakatoa
Monday, October 15, 2012
Comprehensive Introduction to Rigging in Maya
In this video tutorial I will talk about the most primary settings of rigging in Maya. After learning what is joint and how it works, we will move into rigging a cubic model, and complete our operation full in a step-by-step fashion.
Comprehensive Introduction to Rigging in Maya
Comprehensive Introduction to Rigging in Maya
Monday, October 08, 2012
Making of Zombie Miner
I worked on this real-time game model in my spare time. I can see everywhere around me films and games with zombies what inspired me to create one myself
Making of Zombie Miner
Making of Zombie Miner
Case Study: Crown Spot by Lumiere Studios, London
Cheeky, passionate, quirky, sexy or wild? Which trait best describes you? Crown Paints asks consumers to consider their own personalities as the brand makes a splash with its new TV ad.
Case Study: Crown Spot by Lumiere Studios, London
Case Study: Crown Spot by Lumiere Studios, London
Saturday, October 06, 2012
Animation in UDK - Vol 1-2
In this complete Animation in UDK series, we break down everything you need to know about setting up and importing Animations into UDK!
Animation in UDK - Vol 1-2
Animation in UDK - Vol 1-2
Thursday, October 04, 2012
The Croods - Trailer
Here is the trailer for Dreamworks Animation\'s latest animated film The Croods starring the voices of Emma Stone, Nicolas Cage, R...
The Croods - Trailer
The Croods - Trailer
Making of Eames Office
Eames Office is a personal project to study techniques. Thinking about it artist decide to create a personal project using only ob...
Making of Eames Office
Making of Eames Office
The Dozer - Part 3 - Texturing and Shading
Laurens Corijn continues from Part 2 of the Dozer series and creates all of the textures and shaders needed to get the vehicle pol...
The Dozer - Part 3 - Texturing and Shading
The Dozer - Part 3 - Texturing and Shading
Tuesday, October 02, 2012
Making of Thief in ZBrush
In every image first thing is gather up some reference before creating any character. This stage is very important and must NOT be over looked.
Making of Thief in ZBrush
Monday, October 01, 2012
Spot: What Moves You
The new “What Moves You” campaign is the first of several important initiatives designed to engage the brand’s passionate and youthful audience at new levels, and it includes the following :30 TV/web spot:
Spot: What Moves You
Spot: What Moves You
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