Young 2D artist from Luxembourg, working for several publishers and currently creating the stunning portfolio
Interview with Ken Barthelmey
Friday, August 31, 2012
Sherlock Holmes: A Game of Shadows VFX Breakdown
MPC s VFX Supervisor Seth Maury and VFX Producer Doug Oddy worked closely with overall VFX Supervisor Chas Jarrett and led the team completing more than 400 shots…
Sherlock Holmes: A Game of Shadows VFX Breakdown
Sherlock Holmes: A Game of Shadows VFX Breakdown
Wednesday, August 29, 2012
Unreal Kismet 2 - Creating a Top Down Shooter
In this training Rusty Sempsrott dives into the depths of Kismet using UDK. He will be showing many of the concepts needed to use Kismet for prototyping out different game ideas. Rusty creates a simple top-down perspective shooter entirely in Kismet, without writing a single line of code.
Unreal Kismet 2 - Creating a Top Down Shooter
Unreal Kismet 2 - Creating a Top Down Shooter
Video Tutorial: Bike Modeling - Part 2 - Body Modeling
There is no sound in the videos but all tutorials are well explained. In this second part, we will model the body of the bike.
Video Tutorial: Bike Modeling - Part 2 - Body Modeling
Video Tutorial: Bike Modeling - Part 2 - Body Modeling
Tuesday, August 28, 2012
Simple Way to Position Objects Along Curve
In this tutorial I will show you how positions objects along some text shapes and some other nice techniques..
Simple Way to Position Objects Along Curve
Simple Way to Position Objects Along Curve
Monday, August 27, 2012
Making of Carnivorous Plant
Artist wants character to have a layer of skin and eyes are clear and highly detailed sparkling makeup on his face.
Making of Carnivorous Plant
Making of Carnivorous Plant
Thursday, August 23, 2012
Digital Domain Drives New Toyota Spot
Digital Domain, a subsidiary of Digital Domain Media Group (NYSE: DDMG) created an oppressive computer generated (CG) world to showcase Toyota’s new GT86 in a new spot titled “The Real Deal”
Digital Domain Drives New Toyota Spot
Digital Domain Drives New Toyota Spot
Tuesday, August 21, 2012
Video Tutorial: Bike Modeling - Part 1 - Tyre Modeling
This video series is distinctive and wonderful for the design of a futuristic motorcycle. These videos explains the methods used in the design of high-resolution models and methods in modeling the usual BIKE.
Video Tutorial: Bike Modeling - Part 1 - Tyre Modeling
Video Tutorial: Bike Modeling - Part 1 - Tyre Modeling
Monday, August 20, 2012
Learning Fusion for After Effects Users - Part 2 - Animation
This is a second part of the video tutorial series which helps the AE users in learning Fusion. Hope you will enjoy these another ...
Learning Fusion for After Effects Users - Part 2 - Animation
Learning Fusion for After Effects Users - Part 2 - Animation
Friday, August 17, 2012
Interview with Jonatan Catalan
Jonatan born in Valencia (Spain) and grew up seeing the Disney animated films. After working with various studios currently working as a freelance artist.
Interview with Jonatan Catalan
Interview with Jonatan Catalan
Wednesday, August 15, 2012
Learning Fusion for After Effects Users - Part 1
This two part video series is very useful for them who want to migrate from After Effects.
Learning Fusion for After Effects Users - Part 1
Learning Fusion for After Effects Users - Part 1
Tuesday, August 14, 2012
Parent Mesh to Hair follicle with deformations
This tutorial will show you how to create a parent constraint to a hair follicle.
Parent Mesh to Hair follicle with deformations
Parent Mesh to Hair follicle with deformations
Friday, August 10, 2012
Making of Aroma
Most of the organic models were made and detailed in ZBrush. Other objects were modeled in Maya with basic modeling tools such as ...
Making of Aroma
Making of Aroma
Thursday, August 09, 2012
Making of Seance
The idea behind Seance was to communicate a dark and meaningful image which would contrast to the brutal battle in which the big fellow had fought in and lost his brother.
Making of Seance
Making of Seance
Tuesday, August 07, 2012
Golaem Crowd 2.0 released at Siggraph 2012 Los Angeles
Golaem sets new standards for crowd simulation in terms of performances and usability by releasing the new version of its plugin for Autodesk Maya : Golaem Crowd 2.0 at Siggraph 2012 Los Angeles.
Golaem Crowd 2.0 released at Siggraph 2012 Los Angeles
Golaem Crowd 2.0 released at Siggraph 2012 Los Angeles
Autodesk Announces Extensions for 2013 3D Animation Software
Autodesk Inc., has announced new extensions for Autodesk Maya 2013 and Autodesk 3ds Max 2013 3D animation software, which are included in the Autodesk Entertainment Creation Suites 2013
Autodesk Announces Extensions for 2013 3D Animation Software
Autodesk Announces Extensions for 2013 3D Animation Software
Video Tutorial: Modeling Audi R8 - Part 3
In this third and last part you will learn how to add the details in the Audi R8 and how complete the realistic modeling of the car in 3ds max but techniques can be applied in any 3d software.
Video Tutorial: Modeling Audi R8 - Part 3
Video Tutorial: Modeling Audi R8 - Part 3
Monday, August 06, 2012
Learning 3ds Max 2013
In this computer based training course on 3ds Max 2013, expert trainer Steve Nelle introduces you to this modeling, animation and rendering package from Autodesk.
Learning 3ds Max 2013
Learning 3ds Max 2013
Friday, August 03, 2012
Making of Submarine
This is one of the images which deals with the translocation of real people into fictional worlds. The idea was inspired by computer...
Making of Submarine
Making of Submarine
Wednesday, August 01, 2012
Realflow & Krakatoa Waterfall
There are 2 video tutorials which will explain the creation waterfall using Reaflow and Krakatoa in 3ds max. Total runtime of these tutorials are 1:30hrs...
Realflow & Krakatoa Waterfall
Realflow & Krakatoa Waterfall
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