Painting the subtleties of human skin can seem daunting at first, but with the right tools and techniques, the whole workflow get a lot easier.
Fairy Skin: Learn to Paint Realistic Skin Tones
Thursday, March 29, 2012
Wednesday, March 28, 2012
Interview with Rich Farley (Creative Director at Danger Close Games)
Rich Farley, creative director at Danger Close Games, talks about what’s in store for PC gamers and gives his take on the move to modern warfare
Interview with Rich Farley (Creative Director at Danger Close Games)
Interview with Rich Farley (Creative Director at Danger Close Games)
Tuesday, March 27, 2012
What Lies Beneath the Sea: Shooting in Stereo 3D
Scott Cassell and Dave Faires out to help marine researchers, educators, students and “citizen scientists” discover and safeguard what lies beneath the ocean.
What Lies Beneath the Sea: Shooting in Stereo 3D
What Lies Beneath the Sea: Shooting in Stereo 3D
Monday, March 26, 2012
Spot: Faster Than Disaster
The quirky 1:51 viral features a mostly hand drawn, 2D animated stage environment that irreverently displays scenes illustrating h...
Spot: Faster Than Disaster
Spot: Faster Than Disaster
Friday, March 23, 2012
Environment Design with Jeremiah Humphries
In this workshop Jeremiah Humphries takes you through the process of creating concept art of a frozen planet colony just after sunset. It will feature prefabricated stressed membrane structures, and northern lights illuminating the night sky.
Environment Design with Jeremiah Humphries
Environment Design with Jeremiah Humphries
Wednesday, March 21, 2012
UnrealScript Masterclass - Part 2 - Recreating Assault in UDK
In this training James Tan continues his series on re-creating Assault in UDK. James uses his 13 years of experience with Unreal Technology and Global UDK Educator with Epic, to demystify custom UDK game creation using UnrealScript. He starts by explaining how Team Infos work in UDK and how he added them to Assault. James then goes over Upgrading the Weapon System, Updates to Pawns, Creating a Task System, Upgrading AssaultHUD, Modifying an Existing Map, and Lightmass.
UnrealScript Masterclass - Part 2 - Recreating Assault in UDK
UnrealScript Masterclass - Part 2 - Recreating Assault in UDK
Video Tutorials: Modo 601 Retopology
A detailed look at organic retopology in modo 601, combining the topology tools with the regular modelling tools and the workplane for a fast and efficient workflow.
Video Tutorials: Modo 601 Retopology
Video Tutorials: Modo 601 Retopology
Tuesday, March 20, 2012
CGI/Live-Action National Campaign For Cartoon Network Hall of Game Awards
Cartoon Network and Artistic Image joined forces to create national spots for presenting sponsor Kids with full of VFX work
CGI/Live-Action National Campaign For Cartoon Network Hall of Game Awards
CGI/Live-Action National Campaign For Cartoon Network Hall of Game Awards
Monday, March 19, 2012
Mothership’s David Rosenbaum Directs Launch Spot for Nike Flyknit
David Rosenbaum of Digital Domain\'s and Mothership was tapped by Nike to launch its revolutionary new Flyknit technology
Mothership’s David Rosenbaum Directs Launch Spot for Nike Flyknit
Mothership’s David Rosenbaum Directs Launch Spot for Nike Flyknit
Making of Star Wars Fan Film Poster
This image is a work for a Star Wars fan short movie, called Star Wars: The Holo Experience or SW: THX. Most of the designs were m...
Making of Star Wars Fan Film Poster
Making of Star Wars Fan Film Poster
Making of Steampunk Faith
The idea of this project was to take all the objects from a Steampunk book and turn them into 3D and artist attempt is successful
Making of Steampunk Faith
Making of Steampunk Faith
Tuesday, March 06, 2012
New Digital Double Pipeline Used for "Journey 2"
USC ICT (ICT), Icon Imaging Studio , Lightstage LLC and House of Moves (HOM) collaboratively pioneered a new process to create digital doubles for the recently released Journey 2: The Mysterious Island.
New Digital Double Pipeline Used for "Journey 2"
New Digital Double Pipeline Used for "Journey 2"
Monday, March 05, 2012
Taylor James create galloping Pegasus for the new world’s fastest phone
Taylor James unveils the iconic 3D image of a Pegasus created from thousands of tiny computer generated models of the latest mobile phone revealed by global telecom provider; Huawei
Taylor James create galloping Pegasus for the new world’s fastest phone
Taylor James create galloping Pegasus for the new world’s fastest phone
Interview with Casey Hudson (Executive Producer)
The man responsible for guiding this bestselling space role-playing game, executive producer Casey Hudson, talks about Commander Shepard’s final confrontation
Interview with Casey Hudson (Executive Producer)
Interview with Casey Hudson (Executive Producer)
Friday, March 02, 2012
Making of Chinese Garden
This project was inspired by the beautiful Huntington Botanical Garden's Chinese Garden, created this image in 3ds max
Making of Chinese Garden
Making of Chinese Garden
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