Thursday, March 29, 2012

Fairy Skin: Learn to Paint Realistic Skin Tones

Painting the subtleties of human skin can seem daunting at first, but with the right tools and techniques, the whole workflow get a lot easier.

Fairy Skin: Learn to Paint Realistic Skin Tones

Wednesday, March 28, 2012

Interview with Rich Farley (Creative Director at Danger Close Games)

Rich Farley, creative director at Danger Close Games, talks about what’s in store for PC gamers and gives his take on the move to modern warfare

Interview with Rich Farley (Creative Director at Danger Close Games)

Tuesday, March 27, 2012

What Lies Beneath the Sea: Shooting in Stereo 3D

Scott Cassell and Dave Faires out to help marine researchers, educators, students and “citizen scientists” discover and safeguard what lies beneath the ocean.

What Lies Beneath the Sea: Shooting in Stereo 3D

Monday, March 26, 2012

Spot: Faster Than Disaster

The quirky 1:51 viral features a mostly hand drawn, 2D animated stage environment that irreverently displays scenes illustrating h...

Spot: Faster Than Disaster

Friday, March 23, 2012

Environment Design with Jeremiah Humphries

In this workshop Jeremiah Humphries takes you through the process of creating concept art of a frozen planet colony just after sunset. It will feature prefabricated stressed membrane structures, and northern lights illuminating the night sky.

Environment Design with Jeremiah Humphries

Wednesday, March 21, 2012

UnrealScript Masterclass - Part 2 - Recreating Assault in UDK

In this training James Tan continues his series on re-creating Assault in UDK. James uses his 13 years of experience with Unreal Technology and Global UDK Educator with Epic, to demystify custom UDK game creation using UnrealScript. He starts by explaining how Team Infos work in UDK and how he added them to Assault. James then goes over Upgrading the Weapon System, Updates to Pawns, Creating a Task System, Upgrading AssaultHUD, Modifying an Existing Map, and Lightmass.

UnrealScript Masterclass - Part 2 - Recreating Assault in UDK

Video Tutorials: Modo 601 Retopology

A detailed look at organic retopology in modo 601, combining the topology tools with the regular modelling tools and the workplane for a fast and efficient workflow.

Video Tutorials: Modo 601 Retopology

Tuesday, March 20, 2012

CGI/Live-Action National Campaign For Cartoon Network Hall of Game Awards

Cartoon Network and Artistic Image joined forces to create national spots for presenting sponsor Kids with full of VFX work

CGI/Live-Action National Campaign For Cartoon Network Hall of Game Awards

Monday, March 19, 2012

Mothership’s David Rosenbaum Directs Launch Spot for Nike Flyknit

David Rosenbaum of Digital Domain\'s and Mothership was tapped by Nike to launch its revolutionary new Flyknit technology

Mothership’s David Rosenbaum Directs Launch Spot for Nike Flyknit

Making of Star Wars Fan Film Poster

This image is a work for a Star Wars fan short movie, called Star Wars: The Holo Experience or SW: THX. Most of the designs were m...

Making of Star Wars Fan Film Poster

Making of Steampunk Faith

The idea of this project was to take all the objects from a Steampunk book and turn them into 3D and artist attempt is successful

Making of Steampunk Faith

Tuesday, March 06, 2012

New Digital Double Pipeline Used for "Journey 2"

USC ICT (ICT), Icon Imaging Studio , Lightstage LLC and House of Moves (HOM) collaboratively pioneered a new process to create digital doubles for the recently released Journey 2: The Mysterious Island.

New Digital Double Pipeline Used for "Journey 2"

Monday, March 05, 2012

Taylor James create galloping Pegasus for the new world’s fastest phone

Taylor James unveils the iconic 3D image of a Pegasus created from thousands of tiny computer generated models of the latest mobile phone revealed by global telecom provider; Huawei

Taylor James create galloping Pegasus for the new world’s fastest phone

Interview with Casey Hudson (Executive Producer)

The man responsible for guiding this bestselling space role-playing game, executive producer Casey Hudson, talks about Commander Shepard’s final confrontation

Interview with Casey Hudson (Executive Producer)

Friday, March 02, 2012

Making of Chinese Garden

This project was inspired by the beautiful Huntington Botanical Garden's Chinese Garden, created this image in 3ds max

Making of Chinese Garden