Saturday, December 31, 2011

2012 New Year Wishes by MD Simulations

MD Simulation's wishing you 2012 Happy New Year with this cool animated short. Hope you all will enjoy this animation and soon this industry and whole world will come out of double dip recession.

2012 New Year Wishes by MD Simulations

Video Tutorial: Creating a Low-Poly City

In this 40 min video tutorial you will learn how to create a low poly city using a free plugin Greeble. We will also talk about mapping techniques for this project

Video Tutorial: Creating a Low-Poly City

Thursday, December 29, 2011

Making of Detective Ridley

In this tutorial artist will take you through the steps in the creation of my Detective Ridley characters made for Gameloft

Making of Detective Ridley

Friday, December 23, 2011

722 - Advanced Car Rig & Animation: Vol 1

The 722 training DVD is a video based training which contains video tutorials that will show you how to create an advanced car rig and animate your model of the beautiful McLaren SLR 722s Roadster.

722 - Advanced Car Rig & Animation: Vol 1

Thursday, December 22, 2011

Making of Red Bugatti

Artist planning to model a Bugatti for a long time ago. The time arrived last month when he stayed 3 full weeks without a freelance work.

Making of Red Bugatti

Wednesday, December 21, 2011

Video Tutorial: Rendering a Toy in V-Ray

In this 1 hour video tutorial you will learn how to create some complex Vray materials and works with vray render elements

Video Tutorial: Rendering a Toy in V-Ray

Monday, December 19, 2011

Making of Ibaloy Warrior

This tutorial will explain how artist was able to make this piece. There’s nothing special about the process of making it. It was just a product of right and correct composition, color, and lighting

Making of Ibaloy Warrior

Friday, December 16, 2011

Interview with Marshall Womack (Fossil Software)

Interview with Environment Artist Marshall Womack, workins as Chief Creative Officer of Fossil Software, an iPhone development company

Interview with Marshall Womack (Fossil Software)

Thursday, December 15, 2011

Making of What are they Staring at?

What are they staring at has been created to improve artistic skills at environmental design and ended up as a personal piece which really liked by artist

Making of What are they Staring at?

Wednesday, December 14, 2011

Interview with Joe Fenton

After studying sculpting at the Wimbledon School of Art in the UK, went on to work for a few years in the film industry

Interview with Joe Fenton

Tuesday, December 13, 2011

TRANSFORMERS: FALL OF CYBERTRON Teaser

Powerful and dark, with a filmic look and feel, the :90 piece hooks gamers with emotional imagery, a haunting track and redemptive story

TRANSFORMERS: FALL OF CYBERTRON Teaser

Monday, December 12, 2011

Video Tutorial: Modeling the Crystal Chandelier

In this 45 min video tutorial we will learn how to model a Crystal Chandelier in 3ds Max. This tutorial will only covers the modeling part.

Video Tutorial: Modeling the Crystal Chandelier

Thursday, December 08, 2011

Making of Iron Asylum

This Work is based on Jerry Beck concept. His character was comic style and I wanted to make it more realistic but still keeping it a bit of stylized.

Making of Iron Asylum

Tuesday, December 06, 2011

Getting Acquainted With the 3D Generation

Whether 3D moves beyond a stylistic evolution and becomes a revolution, though, has yet to be seen. As some developers and players note, the unique visual effect of 3D -- with the initial disorientation of viewing a scene with an illusion of depth and then continuing to direct the action

Getting Acquainted With the 3D Generation

Monday, December 05, 2011

CGArena: CG Magazine Dec - Jan 12 Issue

Another issue of free animation PDF magazine free issue is out and available for download. Hope you will enjoy reading this issue ...

CGArena: CG Magazine Dec - Jan 12 Issue

Friday, December 02, 2011

CryEngine 3 - Vol 1-2-3 - Intro and Application

In this first DVD of our series, Hélder Pinto starts by walking you through many of the common features of CryENGINE 3 SDK like Customizing the User Interface, Folder Structure, Viewports, Entities, Panels, Objects and much more.

In this second DVD of our series, Hélder Pinto continues where he left off on the creation of an entire level from scratch. Hélder starts off by placing particles in the scene and then goes into the “Boids” system to place things like flocks of birds.

In this third DVD of our series, Helder Pinto goes into more intermediate and advanced topics now that the first level is complete. Hélder starts off by explaining how to create and add custom decals, roads, and terrain layers to the level.

CryEngine 3 - Vol 1-2-3 - Intro and Application

Thursday, December 01, 2011

Pixomondo Leads VFX for Martin Scorsese's HUGO

Pixomondo completed over 800 shots as the primary visual effects vendor on Martin Scorsese’s 3D epic adventure, Hugo.

Pixomondo Leads VFX for Martin Scorsese's HUGO

FumeFX December Sale

From Dec 1st and ending on Dec 31st 2011, FumeFX will be sold at $777 in CGArena Store + Will receive free upgrade to FumeFX 3.0

http://www.cgarena.com/store/fumefx21