Monday, October 31, 2011

Making of the Futuristic City

This is not a video tutorial, so artist could not express all the detailed painting and adjustment processes, however covered as much as possible with the key steps involved in the making.

Making of the Futuristic City

Friday, October 28, 2011

Making of Knight

This piece was inspired by the fantastic novels of J.R.R.Tolkien. When painting the illustrations, then utilize novels, movies and comics as the source of idea

Making of Knight

Wednesday, October 26, 2011

Rough Stone - Part 1 in ZBrush, 3ds Max

In this tutorial I am going to go through the steps you could use to create a rough stone material.

Rough Stone - Part 1 in ZBrush, 3ds Max

Monday, October 24, 2011

Interview with Paradox Interactive

It seems unbelievable that a company that specializes in hardcore, complex turn-based historical strategy games can be successful in this day and age

Interview with Paradox Interactive

Friday, October 21, 2011

Ingenuity Engine Delivers Smokin’ Stereo VFX for “A Very Harold & Kumar 3D Christmas”

Working with production VFX Supervisor David Goldberg, Ingenuity Engine VFX Supervisors David Lebensfeld and Grant Miller created 125 visual effects shots that take Harold and Kumar across New York City to find a Christmas tree

Ingenuity Engine Delivers Smokin’ Stereo VFX for “A Very Harold & Kumar 3D Christmas”

Wednesday, October 19, 2011

Making of The Confrontation in Photoshop

Jone always been inspired and fascinated by dinosaurs and prehistoric creatures, so for this painting, I wanted to create an adventure based fantasy piece.

Making of The Confrontation in Photoshop

Blind Takes Sloth to Costa Rica

Created in partnership with Atlanta-based advertising agency 22squared, the trio of Gift of Happiness spots features the laidback spokesanimal hanging in front of iconic Costa Rican scenes

Blind Takes Sloth to Costa Rica

Tuesday, October 18, 2011

MPC Helps Mercedes-Benz Blow the Doors Off the Competition

The MPC team put together an impressive array of motion control, CG and other effects for the new campaign.

MPC Helps Mercedes-Benz Blow the Doors Off the Competition

Particle Flow Toolbox#2: Velocity Sculpting/RayFire Fragmenter/PhysXplosion Prevention

It's almost a 50 min tutorial about using geometry to sculpt your explosion and velocities using the PFlow Toolbox#2 and #3 in canon.

Particle Flow Toolbox#2: Velocity Sculpting/RayFire Fragmenter/PhysXplosion Prevention

Digital Domain Brings Movie-Scale Stereo Effects to “2 Worlds” for Sony

a 60 second spot that features movie-scale visual effects and handles stereo 3D artfully to shatter the barrier between story and audience.

Digital Domain Brings Movie-Scale Stereo Effects to “2 Worlds” for Sony

Thursday, October 13, 2011

r|Shaders

r|shaders is a collection of procedural shaders for 3ds max. The 1st release named "Core Zero" will be the foundation version and it will includes 8 different shaders to give the possibility to create many kinds of natural surfaces.

r|Shaders

Create the Matte Metal

In this tutorial I will describe my workflow for a pretty typical metal plate wall. I will use 3ds Max and Photoshop to create this material.

Create the Matte Metal

Wednesday, October 12, 2011

Making of Concept Car

Artist placed this new car in a new environment to learn how to place the lights, exposure and so on

Making of Concept Car

Tuesday, October 11, 2011

Review: Samsung S23A300B LED Monitor

LED’s provide improved brightness and contrast levels, with deeper blacks. LED are also more environmentally friendly due to there being no mercury used during manufacture.

Review: Samsung S23A300B LED Monitor

Monday, October 10, 2011

Video Tutorial: Basic Light Settings in 3ds Max

This tutorial will explain the basic settings of photometric and standard lights in 3ds Max. This tutorial is made for beginners who are using the first time lights in 3D Studio Max.

Video Tutorial: Basic Light Settings in 3ds Max

Friday, October 07, 2011

Making of Sanlik

They live in an aquatic planet, where the cities are floating on water. I always wanted to make characters that fit in some story

Making of Sanlik

Thursday, October 06, 2011

Looking Inside the NYU Game Center

As more and more schools around the globe offer game-design degrees, wannabe game makers have a variety of programs to choose from

Looking Inside the NYU Game Center

Wednesday, October 05, 2011

Interview with David Moratilla

Artist from spain, paid the special attention to the small details that\'s why his portfolio contains highly realistic portraits

Interview with David Moratilla

Tuesday, October 04, 2011

Rough Wood Planks in ZBrush, 3ds Max

Some steps on how you can create a rough wood texture using ZBrush, 3ds Max and Photoshop. This can be interesting if you want to make a totally handpainted texture as well.

Rough Wood Planks in ZBrush, 3ds Max

Saturday, October 01, 2011

India's Growing Visual Effects Industry

Can you name the country that leads the world in movie ticket sales and the number of films produced? Hint: It’s not the United States

India's Growing Visual Effects Industry